Dungeon World GM and Monster Move cards?
I spent the evening reading Rob Donohue’s excellent session notes from his Dungeon World campaign last year. In one of the posts, he mentioned using Paizo’s plot twist cards. That and a preview of the French, I believe, boxed edition of Dungeon World which includes cards of some sort (I don’t read French, so I am not sure of their purpose) has me inclined to seek out, or make, GM move cards that I can use to remind myself (or force, if necessary) to think more creatively on how any specific situation should be handled.
Does anyone know of some good Dungeon World GM move cards that are already out in the wild and available for free or purchase?
If not, would anyone else be interested in them?
Is this even a good idea?
Thanks!
If you’re using them for yourself, whatever helps you stay organized is unequivocally a good thing.
If you’re ‘playing’ the cards by putting them out the table in response to player actions, it sounds a lot like ‘speaking your move’, but whatever works for you.
Paul Showalter, I’m not planning on playing them to the table, but instead drawing say two moves and then forcing myself to work that move into the fiction to keep things interesting and break out of unintended cycles.
Like this? http://www.drivethrurpg.com/product/152383/Danger-Cards
Peter J Those are interesting. I was hoping for just the explicit GM moves, but these look like something to check out as well.
Jim Jones gotcha. In that case, I’d say try it. If you like it, keep doing it. If you don’t, stop. 😉
As far as cards, if you’re using them for yourself and you’re putting the standard GM moves on them, why don’t you just cut index cards in half and use those. It’d cost you like a dollar and 30 minutes of your time.
Paul Showalter I’d probably just use card sleeves and make my own, but I like to bling out my games. I’m a crafty kind of person. I was just wondering if other people did this in the DW community.
I do something similar, using tarots. I used them a lot in my previous fantasy campaign (before reading Dungeon World), however I think I could do it again even with DW games. It’s time to make a DM move? I draw a tarot (I keep a mini deck with just the major arcana) and “follow the flow”. I draw the Tower? Then, time to announce a new danger, here and now! I draw the Moon, reversed? Then, maybe a covert danger is acting just now, in the shadows! I draw the Fool, reversed? Time to divide the group! The Mage? Maybe it’s time to offer a unexpected reward, maybe with a cost… Etc.
Very cool, and you have 44 inspiring cards that you need to relate to your standard move list. Also, it’s doubly cool when you show the card to your group, so they can scream “NOOOOOOOOOOOOOO, the Devil!” but still they don’t know how this is turning in their game. And then, after some descriptions, BAM, your enemy boss isn’t dead as they thought, and he’s rising AGAIN! what do you do?
Tribality.com has some really cool resources for things like this. They have a “card maker” that may work for what you need. It’s fairly simple to use and you can just print them out yourself. Here is a link http://tribality.com/gm-tools-links/
Jaime Pierson Thanks!
No problem!
I do this with my groups using index cards, I draw moves randomly just to force myself to create more. They really enjoy it.
Marcus Flores cool. Good to see that it’s not a crazy idea. I’m still learning.
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