Not much time to talk, but I have here the first draft of Cross World, a cross-genre Dungeon World setting. I’d love comments of any flavor.
I’m particularly interested in what people think of the balance level of the new “Chromium Knight” class. Too powerful? Too weak? It’s supposed to be about equal to the Fighter or the Paladin, just with a more particular post-apocalyptic science fiction feel. And chrome.
sub
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Worlds in Peril is now out, hot off the press.
Or hot out of the mailbox sitting in the sun all day. It could be that, too.
Hmmm, I guess the 4th of July weekend was the wrong time to ask for feedback. 🙂
Ok, so after a first look at it: I like the color and I guess page 2 is enough material to play and explore for quite a while – sounds like there’s potential for a lot of fun. I like the “matter of scale” point of view, and the Overwhelm move.
I didn’t look at the classes, I’m sorry… and I cannot comment on how mixing the classes will turn out. I totally want to read a play-report though, if you bring this to the table. It sounds like it will be fun! (and actually, considering the setting, I wouldn’t worry too much about the scores/moves balance between the various playbooks).
Heh. I don’t want things to get TOO out of whack, tho. 🙂
Don’t worry about the Technician class, just the Chromium Knight. Technician is just a modified cut/paste from Adventures on Dungeon Planet, since it’s under Creative Commons (as this will be).
Thanks for giving it a peek!