Here is my first pass at making the Immolator a bit easier, more fun to play (in my eyes): https://dl.dropboxusercontent.com/u/9699466/Immolator-custom-v1.1.pdf
It’s my first attempt at customizing a class, a first draft, hasn’t been played yet, and is likely biased toward its player and our game. Still, I’d welcome your thoughts!
https://dl.dropboxusercontent.com/u/9699466/Immolator-custom-v1.1.pdf
Forgot to add base HP, but I like it a lot more already.
Argh. Thanks, Maria Rivera !
What made you feel the immolator was difficult to play in its original form?
First of all (before I criticize), all credit to the authors of The Immolator. It’s undoubtedly a cool class. It has inspired a very cool character at my table.
Damian Jankowski , to answer your question: 4 main stats to juggle (CON, INT, WIS, CHA), a primary starting/attacking move that required multiple rolls (ultimately), a few somewhat confusing moves (including two that are really one), and too few moves overall (13 overall, and 4 level 6-10 moves means one must choose from the level 2-5 moves after level 6). Other than that, I got nit-picky with wording here and there, but that was only because I could. I was editing it, might as well rewrite it if it brings me joy.