Campaign Meltdown…
Ah it all started out so bright and shiny. The last time we played the players had recovered the lost bandit treasure, overcoming the (very old) traps that guarded it. They exited the cave system that lead to the old bandit hideout to find a party of goblins had attacked their camp but were defeated handily by the NPC henchman left behind.
Immediately, Aryia (Chris’s character, a female elf ranger (Chris is a human male btw)) wants to track the goblins back to their camp and etc, etc. Worthington (Joanne’s character, a male human cleric (Joanne is Chris’s wife)) thinks it would be better to head back to the main city to prepare for the main quest (restoring the lost temple of the unnamed god they both follow and discovering his(?) name). Aryia sends her wolf companion, Nymeria, off to find the goblin camp.. five hours later she returns (‘lots of goblins, bad idea to attack the camp’ she tells Aryia). Aryia still wants to attack the goblins but then agrees to return to the city. Oh and wanted to leave Wothington’s two henchman to guard the camp(?..”This random area you got to by following a map?”).. that didn’t happen either.
So they get back to the city, visit merchants, sell loot (a shiny dagger, a few old books and four pocket portraits). The dagger, which they thought was magical though I kept telling them no but they kept ‘testing’ it by attacking walls and things with it. It turned out to be made of some kind of rust resistant metal and favored by sailors, worth maybe 5 times the cost of a regular dagger (so 10coins vs 2coins). They go to the river docks and try to sell it for 40coins.. (“A dagger is only 2coins.. so that one is worth maybe 10coins” “they don’t know that..” “What?!?”) This killed about 20mins. (Dagger was sold for 8coins).
Aryia wanted her rapier reforged to a masterwork blade and a jet stone installed in the hilt (with some idea of enchanting in the future). She pays and is told to return in a week. Worthington gets his armor shined and painted in the Unnamed gods colors (blue with red trim) and gets a spiked shield. The armor will be ready in two days. So far so good..
They decide to hang out in taverns and see what rumors they can hear. They learn that there has been a sudden surge in the robbing and selling of corpses. Grave robbers are grabbing corpses wherever they can and people are spending coins that are 200 years old (from the last great kingdom in the area). There are two graveyards at the city, one for the rich near the temple and center keep, and one for the poor, outside the city’s walls (which has been mostly emptied). Aryia decides to hide in the graveyard to catch the grave robbers.
She meets Todd, the grave site watchman, who doesn’t want help from from strange elf after his job. While arguing with her Todd hears noise in the yard and runs in, chasing to figures in dark clothing. Aryia chases, sending Nymeria off after them. The wolf runs and falls into an open grave… Aryia helps her out. They track the two over a wall and into an alley where they mount horses. Aryia runs back to her inn and gets her horse and gets Worthington to mount up and come to. They go back to the alley and follow the tracks towards the center of the city where they lose it.
They go back to the graveyard. Aryia is insistent that she needs to guard the graveyard. Todd thinks she is trying to steal his and his brother Johnn’s job, telling her to leave and accusing her of being a grave robber.
(This is where things go downhill)
Aryia explains she isn’t a grave robber and in fact caught the two that were here earlier.. but they untied themselves and escaped. Todd is pissed they had them and let them go, Johnn shows and tells Todd to check the other side of the yard. Aryia refuses to leave, has Nymeria threaten Johnn and so Johnn rings his bell for the town watch. Six men with spears and helmets lead by a man in hard leather breastplate, helm and shield show up.
(Going down hill faster..)
The Sargent of the guard, Sgt Gregor, asks what is going on. Aryia explains “we have to guard the graveyard.” “Who ordered you to guard the yard?” “..That guy in the tavern.” Aryia refuses to leave, the guard tell them they have to come with them, Aryia has Nymeria growl at them. Johnn spooks Aryia’s and Worthington’s mounts causing them to fall off, Aryia pulls out her bow and threatens the guards.. The guard try to use sleep splash potion to knock the two them out but A&W manage to avoid most of the effects (Johnn is knocked out however :D).
Aryia and Worthington dash through the graveyard.. Worthington falls in the same grave that got Nymeria.. Johnn and Todd ringing the watch bells.. More guards showing from different areas.. A&W escape by climbing to a nearby roof top and heading towards the inn.. Nymeria runs alone back to inn and is captured with nets.
Aryia leaves Worthington to make his way back alone and heads to where Nymeria was captured. By the time Aryia gets there, Nymeria has been bundled on to the back of a wagon (she is a big wolf) and a guard is leading the horse pulling the wagon away. Aryia shoots the guard in the head (!?!), killing him and causing the horse to spook and run away with the wagon. Aryia chases the wagon on roof top as the guards are yelling to notify the captain and the lord of the city.
(but wait it gets better… let me add at this time, I was telling the player “are you sure you want to do this? maybe you should not do x because y will happen..etc” His response was “no this is part of my plan”)
When the horse slows, a guard catches it and they take the wagon and wolf to their guard house by the main gate (where the horse was running towards). Aryia gets there just as the wagon enters the gate. The watch is running around in small groups, lamp lighters are lighting lamps and the city is getting on the alert for the ‘murderous grave robber’. Worthington makes it half way back to his inn and then running into a group of watch. He escapes, getting his shirt ripped off in the process. Aryia stalks around the barn/watch house, looking through tightly closed shutters. She mentally hears Nymeria loss consciousness. Finding a window that seems darker and less noisy then the rest she breaks a piece of the shutters off to look inside. Bales of hay and straw for the stalls and over and around them she can see the wagon to the front of the barn with guards and a tall man in chainmail asking questions.
SO of course, Aryia sets the hay on fire and runs to front of the barn, timing her attempt to enter as the calls of FIRE go up in the barn. She burst in and runs into Capt Grell. Aryia shoots Grell in the chest almost killing him, Grell attacks with his sword and shield getting a couple of good hits in. Horses are running out of the now badly burning barn. Aryia fumbles and spills all her arrows on the ground. She throws her bow at Grell to slow him down as she runs past him into the barn (?). Running to Nymeria, she pulls the net off her but can’t wake her. So she tries to jump on the back of one of the last horses fleeing and misses… Capt Grell rushes her as she explains “we have to work together to save the barn” before she is bashed into unconsciousness. Worthington is stopped by some watch as he is about the enter his inn.. “why are you covered in dirt?” “oh that happened at the graveyard.” “you were at the graveyard? the captain will want to talk to you…”
Now I can think of several ways to turn this all around but no really sure if it’s worth it..
I take it this is a duo campaign? Oi vey… That ranger…
I’m surprised he wasn’t killed off for causing all that trouble.
Also the bit about wanting to see about getting 40 gold just for a non-rusting normal dagger… sigh. >.>
yep, the bit about just wanting more gold for the sheer sake of it really feels like D&D. The parts I liked less of D&D.
An innocent question: is this post just a rant or are you trying to figure aout what went wrong and how?
Yeah basically I play that with just the two of them, though I had another friend come in for a session. He refuses to come back lol. I am going to DEXCON with these two on July 2 to 5th. Should be interesting….
I feel like it’s just a rant. But I would like to delve into the ‘what went wrong and how’ part of it. It fascinates me.
Depends what the OP wants though.
Though from the off set, I feel like the guy who played the Ranger really was playing it like D&D as opposed to Dungeon World. Getting into scraps just for the sake of getting into them so he can loot them for shit. Also trying to get more Coin when Coin doesn’t even really mean much in DW.
It’s mostly a rant 😀 but I know why things went wrong. He got this idea in his head and could not let it go. “I have to guard the graveyard.” I explained to him that the graveyard keepers, Todd and Johnn, did not know his character and did not trust her, think she was after their jobs. This didn’t stop him. he gets this weird tunnel vision. His wife wandered around playing with her phone and she doesn’t take much of an active role in the game so basically it him making choices for both of them and then being unable to alter his course. The dagger thing was just more weirdness on their parts. It’s a lot like gaming with 8-11 year olds.. except the kids usually have more imagination.
Yeah I kinda got that vibe from the Cleric. It felt like the Cleric was just kinda there and not really doing much and now I know why.
If this was any other situation I’d say just don’t play with those guys anymore, but I don’t think that’s an option. xD; Who knows.