Anyone use airships in your game before. I’m considering setting the seeds for them to be introduced later
Anyone use airships in your game before. I’m considering setting the seeds for them to be introduced later
Anyone use airships in your game before. I’m considering setting the seeds for them to be introduced later
Do you know Inverse World?
Airships are a base part of the setting.
I do not? I’ll look into that
/
I seed them in The Sky Chain.
Maybe I should explain more. I have an NPC mage that I’m wanting to accidentally create a huge disaster for the PC’s to fix while experimenting with magitek. If they manage to save him it means they will have the world leading expert in magitek/enchantment owing them a favour. Which I think my players would love 🙂
However if airships are introduced I want them to be as awesome as they should be
What is preventing you from making them awesome?
An air ship is a giant monster until it’s a dungeon, later it’s a steading.
“A giant monster”. This is an excellent way to manage airships statistically! Thank you.
Oh. That’s brilliant I never considered treating them as steadings!
There was an airship in the game I was running, the final session. The last act ended up taking place entirely on the airship, on fact, with one of the PCs almost falling off and having to grab the side, another trying to help her, while the last one was trying to take control from the orc who was at the wheel.
It was a very successful scene and I didn’t have or need any fancy mechanics for the ship itself. The person who was fighting was also occasionally trying to steer, or rock it hard enough that it would send orcs flying off the edge, and carefully placed Defy Danger rolls handled anything that needed mechanics.
^^ that’s what I was asking about what is keeping OP from making them awesome? It seems like one could simply drive the fiction around how awesome you are picturing the scene and create moves as necessary.
If you need ideas for custom moves, I bet some can be created right here.