Originally shared by Jeremy Strandberg
I’ll be honest, I’ve never been a fan of the hireling rules. Or, honestly, the rules for the ranger’s animal companion. I find there to be more GM fiat than I’m comfortable with. I find that the hireling skills feel fairly limited, and dislike how many of them treat hirelings as disposable. I find the division between hirelings (or the ranger’s animal companion) and monsters (including adversarial NPCs) weird. Why does the goblin have HP and a damage die but my pet wolf doesn’t?
So, I made this for #Stonetop. It’s a new set of rules for followers as opposed to hirelings. I’m thinking I’ll also redo the ranger’s animal companion to use these rules as well.
Feedback appreciated!
(Though please don’t bother trying to sell me on the hireling rules or the animal companion. I’ve thought a lot about them, and I’m not really interested in discussing them.)
https://drive.google.com/file/d/0B0lFq3ECDQDQRGxZZEJFbDZhdXM/view?usp=sharing
Probably nothing. I was just try to move all these posts into a collection. Sorry if I spammed your feed.
Naaa, no prob. Always interested in your stuff / projects
Hirelings rules fall apart when your Player Characters have not only connected but bonded with them as well. I treat the Party NPCs as autonomous prioritizing Player Character commands. In addition I now have noted bonds for these more capable proven NPCs.