Hello fine folks. So a friend of mine is having a birthday soon, and for his birthday we want to run a Teenage Mutant Ninja Turtles themed *World game since hes a big fan. To that end, I am trying to brainstorm some ideas for the different moves.
My basic thinking is that each of the named turtles has a specific move list that makes up their “class” so for example Leonardo would have moves that help via leadership, Raphael would have moves that make him the tough guy, Don the smart guy, Mikey some party buffs etc.
I am thinking of also giving each of them a weapon specific move since that is sort of a big part of their overall identity.
I think they could all share a racial move called “I love being a turtle” that works something like this:
When you behave like a turtle in some way, using your shell for protection, swimming, or generally doing turtle like things. make a statement or joke about being a turtle and ROLL +CON.
So I am wondering if anyone has done anything like this previously, or if you have any ideas and suggestions.
Thank you much!
Recommend cross posting to the PbtA forums. You could look at Monster of the Week, or even just AW for less conversion work. E.g., Don = savvyhead, Leo = chopper (for leadership moves), Raph is obvi a battlebabe, Mike as maybe a touchstone? Then liberally award bonus XP for turtley wisecracking
Buy the Class Warfare book on Lulu and make the classes from there. Basically you can select 3 specialties with the moves already made to build a class…and I would see no issue with swapping out some for some turtle power. I don’t have the book handy but I’m sure something in there would work.
Ryan Kruse I have it in print and pdf. Definitely good advice. Thanks.
Marshall Brengle Thanks for the tips!
Yeah. I agree with Marshall Brengle about Apocalypse World probably being a better fit and requiring less hacking than Dungeon World for this idea.
Or do World of Dungeons. No hacking required, really.