Has anyone published a good alt-Fighter who is more a soldier-ish master of whatever weapon is handy vs.

Has anyone published a good alt-Fighter who is more a soldier-ish master of whatever weapon is handy vs.

Has anyone published a good alt-Fighter who is more a soldier-ish master of whatever weapon is handy vs. the signature weapon fighter of the DW Corebook?

14 thoughts on “Has anyone published a good alt-Fighter who is more a soldier-ish master of whatever weapon is handy vs.”

  1. In “Class Warfare” there’s an option for the “Assassin” specialty called “Improvised Weapon”. Super simple rule, but it might be useful to throw in for a class, possibly as an advancement option?

    Improvised Weapon

    Anything solid that you can pick up, you can use as a weapon with

    the appropriate range (usually hand). 

  2. Also you can search for the actually incomplete official DW expansion “Inglorious” where you can find useful stuff for a war-based DW campaign (and an alternative Fighter, of course). I hope they put an end to that manual, sooner or later… #blamesage

  3. Sean Fager​​ I never hear of that class before, while I created almost the same mechanism for a class of mine (alternative warrior for a specific setting…) however in mine version, the starting choice of tags is 2, not only 1. I feel it more balanced toward the old fighter class. Also, then I have a Forge move to apply tags permanently, and to add a magical property in another move. 

  4. Andrea Parducci  Yeah, the pick-one-but-change-it mechanic is a bit weaker than the have-two-forever one.  But Live By The Sword/Die By The Sword is probably stronger than Bend/Lift.  I hope they balance.

    I’d like to get eyes on your Forging rules sometime if you want to share them.

  5. Sean Fager​ Nothing really new, in my rules. Also, I wrote them in italian, for a locale project. However, please, please forgive me if I attach here an autotranslation from Google. I know, it’s silly and quite funny as english, however you can have a look at the overall thing:

    Its like to breathe

    Nobody knows the weapons as you. In your hands, a rough piece of steel becomes a refined instrument of death. When you have a little free time (eg while you’re Camped), you can study one of your weapons to get used to its quirks and imagine your next fights while you wield. Choose from the list three different improvements: while wielding the weapon, your fighting style can take advantage of the new features and labels.

    ○ Balanced: you can throw it with ease, and add 🔖lancio 🔖vicino.

    ○ Convenient: you get used to its size, weight -1.

    ○ bloody: inflicts 🔖 + 1 damage.

    ○ Defensive: gives you 🔖 +1 armor.

    ○ Disruptive: can inflict damage 🔖stun, your choice.

    ○ Destructive: 🔖devastante adds.

    ○ Unstoppable: 🔖possente adds.

    ○ Insidious: adds 🔖 + 2 drilling.

    ○ Manageable: 🔖precisa adds.

    ○ Peculiar: create a label to describe the benefit obtained (eg 🔖avviluppante, 🔖spezzalame, 🔖robusta, etc.)

    ○ Versatile: adds a ray adjacent to those already possessed 🔖ravvicinato, 🔖mischia, 🔖allungo, 🔖vicino, 🔖lontano.

    Artist Steel

    When you have access to a forge, materials and time available (at least a day), you can work on a weapon to try to perfect it. Tira + INT. ✦ With 7+, choose an improvement from the list of E ‘as breathing. The weapon gains that improvement permanently, even if contested by others. ✦ With 7-9, choose a unexpected from the list below. ✦ With 6-, something went wrong. The Master will tell you what (you may even have to throw away the weapon).

    Unexpected:

    ○ To complete the work you need the material particular or expensive. The Master will tell you what.

    ○ Uses longer than expected. The Master will tell you how. If you’re in a hurry, you can leave the work in half and finish it as soon as possible, you already know how much time will take you away.

    ○ The weapon earns a label is not provided. The Master will tell you which (perhaps 🔖fragile, 🔖appariscente, 🔖manutenzione, 🔖sbilanciata).

    You can not improve a weapon a second time.

    Bellows and souls

    Require: Artist Steel

    When working on a weapon to perfect it, you can infuse part of your soul with a ritual similar to that ____ bonfire. The ritual will awaken the magical energies dormant in it, resonating with the experiences: for this reason, the ritual is usually done on a weapon that has already been used in combat. The gun is considered 🔖magica. Moreover, pulls + INT. ✦ With 7+, choose a power from the following list. The weapon gains that power permanently, although contested by others. ✦ With 7-9, choose a unexpected from the list next. ✦ With 6-, something went wrong. The Master will tell you what (you may even have to throw away the weapon).

    Powers:

    ○ Alert: weapon shines in the presence of a creature type. Choose between: ____

    ○ chastening: your attack earns 🔖migliore against a creature type. Choose between: ____

    ○ Blessed by the Gods: the weapon is considered 🔖divina.

    ○ Companion: the weapon is always a way back into your hands.

    ○ Eternal: the weapon is 🔖indistruttibile. The Master will reveal, however, the only way they can be destroyed.

    ○ Burning: the weapon can burn with fire magic on command, causing 🔖 + 1d4 damage.

    ○ Awakened: the weapon is intelligent and can communicate with the carrier.

    ○ Sculptress: the weapon can cut through the stone like meat.

    ○ Terebrante: the weapon gains 🔖ignora armor.

    Unexpected:

    ○ The weapon develops self-awareness. The Master will tell you when that might be useful or indisposed.

    ○ The weapon could riverbererare towards others, or cause collateral damage.

    ○ The weapon is stained by _______, and is considered 🔖maledetta. Will be perceived by the enemies of that group even at a great distance.

    And ‘possible to perform the ritual on a weapon already improved before: the weapon will retain the previous features.

    Communion

    When you cross a battlefield and perceive the traces of past souls and sparks of flames now turned off, you can get an insight on the current situation, but you might have to bare your soul, responding to voices on the wind. Tira + CAR. 10+ on the Master will give you the details useful. 7-9 with the Master will give only a general impression.

    Bringer of destruction

    When you deal damage with a weapon perfected, if the enemy has armor, reduce its value to 1, up to a minimum of 0.

    Study the opponent

    When you observe well your enemy, pulls + SAG. With a success, you will know instinctively what it is dangerous, as it can cause damage, and if it has particular strengths. With 10+, there is also at least one exploitable weakness to begin to address it.

    with 6-, tell the Master something that makes you vulnerable here and now, in addition to the move that will do.

  6. Made a little playtest, no problems at all. It’s balanced with the “old” class, and simply shift the focus between the specific “heirloom weapon” and the “favorite weapon of the day”. Also gives a little bit flexibility to the fighter, so he can tinker a little too during the adventures, even not reaching the absolute narrative freedom of the druid, for example.

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