I know the Mage playbook does some things with alternate magic, but I’m wondering what else you devilishly creative people have done with magic in DW. Anyone tried to map Ars Magica to DW?
I know the Mage playbook does some things with alternate magic, but I’m wondering what else you devilishly creative…
I know the Mage playbook does some things with alternate magic, but I’m wondering what else you devilishly creative…
sub
Sub… I will think about it. It had never occurred to me before.
I’ve never seen one for DW, but if somebody tries, there’s good stuff to mine here –https://www.dropbox.com/s/lpxhvnt7pw16cll/Wizard%20World.pdf
I remember picking up the Vestige Magic supplement a while back. If you’re familiar with DCC patrons, it works in a similar way. http://rpg.drivethrustuff.com/product/109748/Vestige-Magic-Moves-and-Compendium-Classes-for-Dungeon-World
Lee did something other than his lists and the Deluxe Dungeons?
For a moment I thought you were talking about Mage the Ascension — that would be a cool conversion (less die rolling) and probably have some nifty sub tables with alternative Discern Realities and Spout Lore questions about the spheres.
Search the G+ group discussion for wizard, warlock, sorcerer, etc… there are a lot of playbook hacks that others have done!
Someone did that. I think it’s called Wizards World
Wizards World is a great thematic hack (which I’ve repeatedly offered to run, but found no takers) but a lot of it depends on having a rough sense of power levels from the original Ars Magica, so you can distinguish effects that would be possible with a level 5 spell from effects that would be a level 15 or level 25 spell, or even more. In that sense it still needs a lot of expansion, though Jared Hunt is the person to ask about that.
Ars Magica itself got pretty mechanically creative at some points, especially when dealing with the relations between faeries and demons and angels and mages, but I find the setting independently very appealing and would love to work on it further.
Yeah, my battle with Wizard World was trying to keep the tone and feel of Ars Magica while maintaining the simplicity of AW. It worked fine as long as I was running it, because I know the source material so well. Unfortunately, other people seem to struggle with things like adjudicating spell levels because I’ve left those aspects so open.
I feel like it’s most of the way there, but the final pieces just haven’t clicked into place…
There’s always going to be something lost in translation between *World hacks and the source material. Ars Magica has like a trillion expansions, too! So my comments are not meant as criticism, even though WW is not quite standalone yet. (I hope you do keep working on it!)
I have yet to adapt Fate Core’s Words of Power to DW to create a Magic on the Fly movement or a Spontaneous Caster compendium class…
http://www.evilhat.com/home/wp-content/uploads/2013/02/Words-of-Power.pdf