I blame Simone Micucci for this idea
SMURF
Three apples high
horde, tiny, stealthy, intelligent, organized
Damage: w[d4-2], useless little punches, hand_
HP: 3
Armor: 1, trousers, hat and a lot of speed
Instinct
– Protect the village
Moves
– Be true to their name
– Smurfing in the tinyest recesses
– Use nature to their smurf
– “Where you find a Smurf, two others are hiding, Azrael!”
PAPA SMURF
The leader maximo
solitary, stealthy, magical, devious, organized, intelligent, hoarder
Damage: w[d8-2], charm and potionsi, hand, near, ignores Armor
HP: 12
Armor: 1, trousers, hat and a lot of speed
Instinct
– Protect the magic of nature
Moves
– Lead the Smurfs with wisdom and authority
– To see unseen
– Use the right magical smurf at the right moment
– Reveal ancient and hidden secrets
– “To me, my little Smurfs”
EXTRA
Smurfs Gold
When you use one ore more Smurf in an alchemical ritual roll+INT.
On a 10+ ypu produce gold for a total of 2d6X100 coins.
On a 7-9 choose: you produce gold for a total of 1d4X100 coins, or you produce gold for a total of 2d6X100 coins but the little bastards knows where you are.
The Flute with Six Holes
A magical flute, carved from the heart of the eldest tree in the forest.
When you play the Flute with Six Holes roll+CHA. On a hit whoever hears you must dance vildly. On a 7-9 you also are weak
\m/
!
This is… AWESOME…!
(andgodknowsIdohavetoremindmyselfhowmuchIhatetheSmurfs!)
Awesome!