Looking for examples of how Outstanding Warrants has been used in your games. When did it trigger? What was the outcome? How did it affect the game? Was it fun?
(I’ve just realized that it’s never come up in any of the games I’ve run, which strikes me as odd.)
Yea, I’ve never used it but it is always in the back of my mind. If my players will ever return to a place they have been before, I will remember to activate that move. I almost had it happen in my last campaign when I was keeping track of player rations in the desert. I thought they might have to return to town but never did. I’d love outcomes of other people using it.
In fact, I feel like any game I’ve run or played has always been including a starting point traveling to an end point. Never a back and forth. I could see it really useful if you play in a city and go out for short adventure’s but must return to obtain your pay from a hiring NPC or something along those lines.
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So… basically 3 “subs” and no actual uses of Outstanding Warrants? Interesting.
Please speak up if you have some!
Never used it once. Things like that I handle on the fiction.
I’ve used it, and it lead to some very tense scenes. My group was badly damaged, I was GMing, and returning to the inn they were staying at. They had to sneak back through back alleys and side streets, due to the warrant to one of their numbers. However, their ranger was poisoned and highly paranoid, and attracted much attention, and had to first be calmed down (subdued). They eventually made it back to their inn, where a former foil ratted them out for the bounty. And on the story goes, but it was brilliant fun, tense and I’ll certainly keep using the rule.
Perhaps I should mention that the city watch, the religious zealots the Blue Coats, have been a constant murder hobo foil in our city based campaign.