Does anyone have any thoughts on making combat more interesting for a group with primarily ranged characters facing ranged adversaries?
I’m running a Star Wars campaign so virtually everyone carries a blaster. It seems the system is much less dangerous when everyone is using volley, since there is no damage to the PC on a 7-9.
I must be doing something wrong.
Doesn’t the force essentially let you pull their weapons away, or vice versa? Welcome to lightsaber melee! Zzseeoow!
With 7-9 you can put the pc on the spot. Next move can be an hard one and deal dmg
None of my players decided to be force users. Only one of six is a melee focused character.
I believe you are using the wrong system. Try this:
https://plus.google.com/communities/100084733231320276299#communities/101545959795911789402
7-9 I can put them in a spot on a volley? I thought the player got to choose one of three options.
.
Jeremy Strandberg That link takes me back to the DW tavern page. Am I missing something?
Huh. Weird..
Ah, try this:
https://plus.google.com/communities/101545959795911789402
Sorry about that!
Try this on for size Will Patterson !
I’ve played a few sessions and blaster battles were awesome.
https://www.dropbox.com/s/881e931z1qdawdk/Playbooks%20PG%2013.pdf
https://docs.google.com/file/d/0B9cu0IVYfHtiUmo5MWhMR1pIbVE/edit
https://docs.google.com/file/d/0B9cu0IVYfHtiSmNpdVUybnRKajA/edit
The (fairly rare) blaster combat scenes in the movies weren’t really tense because of heroes getting shot. They put the heroes in a spot, forcing them to flee or hide behind cover or jump in a trash compactor.
You don’t have to wait for a 7-9 to do stuff like that (though one of their options is to put themselves in a bad spot). Use soft moves to have them get shot at and ask how they react. Have the enemy use the environment to their advantage. If the opposition have military training, use that to outmaneuver the PCs. Chuck grenades or use heavy fire to break up their formation. Remind the PCs that they should be thinking smart too, in a firefight.
Ranged combat isn’t as up close and bloody as Hack and Slash, but it’s not easy mode.
Search the community for
Ranged combat gnoll
I once wrote an in depth example because someone asked more or less the same question for DW.
I can’t search myself cause I’m just in my phone atm.
Tim Franzke thanks for the heads up. For anyone with my same issues with ranged combat, the link to Tim’s post is: https://plus.google.com/106187865813020070665/posts/226bdQDrbMP
.
Easy fix here for me is add damage on a 7-9. It’s not the most interesting way to do it, but it works.
Also consider ways to make going into melee worth it, such as by showing that melee means no shooting out of the melee you’re stuck in (maybe allow with a good roll or advanced move / compendium class move) and making disarming a possible alternative to damage or the extra d6 when using Hack and Slash.