I just made a Compendium Class based on the D&D 4e monster the Wendigo from the Demonomicon. Let me know if there’s anything I should tweak or change. Thanks!
I just made a Compendium Class based on the D&D 4e monster the Wendigo from the Demonomicon.
I just made a Compendium Class based on the D&D 4e monster the Wendigo from the Demonomicon.
Great work! I love it.
I would explicitly state in Eat to Live, Don’t Live to Eat move that your vicious bite acquires the messy tag. I would also set the limit on 12+ instead of 10+.
Eat to Live, Don’t Live to Eat
Your body becomes large and hairy, curved horns grow from your head, and your jaws and teeth become pointed and hardened. When you cannibalize the corpses of your foes heal 1d8 hit points. During combat, you can now use your vicious bite in Hack and Slash attacks. Add this new entry to the Hack and Slash move: *12+, regain 1d4 hit points. In that case, your bites are considered a messy weapon.
Also, on Inflame the Hungry Soul move, what does “you can declare her next move” sentence exactly mean? Do you mean “her next course of action” or something like that? “Move” is a word with a very specific meaning in DW.
Finally, it would be very dramatic if the character had to resist the temptation of the flesh. You never know when your friend will become a fiend. XD
(Sorry, English is a foreign language for me.)
I absolutely love the messy tag on Eat to Live. I haven’t been using the 12+ rules in my game, but I’ll mull over the suggestion.
Inflame the Hungry Soul is the one I was having trouble with. I mean next course of action, but since the GM makes monster moves, I figured that would cover it. I’m still trying to suss out how to word that, or what particular effect I want it to have — it should definitely be a limited possession effect, preferably one that sometimes makes the victim chomp into another person.
I’m fine with resisting the temptation of the flesh, although I was concerned that might be too much complexity for a Compendium Class. Although it would make absolute sense if paired with Inflame the Hungry Soul — by that point, the character has completely internalized the Wendigo as its own.
I will note: for Inflame the Hungry Soul, I also considered making it an alternate way to hire hirelings — you tempt them into cannibal feasts and then they serve you as fanatical cultists. So maybe that would be a better choice?
It has been altered so that the bite is now a weapon with the hand and messy tags, and Hack and Slash attacks using the bite now heal 1d6 damage on a 12+. *Inflame the Hungry Soul* now allows the character to recruit hirelings by promising them cannibal feasts.
I like the changes. With Inflame the Hungry Soul I would explicitly state the benefit of the move. OK, so I recruited a gang of sectarians and I’m her leader. How does it affect their loyalty?
Proposal
Sectarians will do what you tell them even if it is degrading, stupid or just flat-out crazy, so long as it isn’t obviously dangerous and their cost (the power in the flesh, you know) is met. When a sectarian find themselves in a dangerous situation due to your orders roll+loyalty. On a 10+ they are lured by the hunger and carry out the order. On a 7–9 they do it for now, but they’ll question your leadership. You must provide a cannibal’s feast or they will prey upon you.
By the way, sectarians are supposed to be fanatical and tougher than common hirelings…