Anyone use miniatures in their DW game?
I’m thinking about it because I used to play a couple of skirmish type games and have a BUNCH of minis and terrain features.
Anyone use miniatures in their DW game?
Anyone use miniatures in their DW game?
I’m thinking about it because I used to play a couple of skirmish type games and have a BUNCH of minis and terrain features.
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All the time. It’s just another map. But be sure to leave blanks, though: fog of war, tokens for “you heard a noise coming from over hear but can’t see anything,” etc.
Resist the tempation to think of the minis as game pieces; think of them as action figures! They are toys helping you imagine, not tokens that dictate or limit your options.
If you mini collection is deep enough, I encourage using minis to really represent things. Like to determine reach, or the weapons the monsters carry, or figure out how tall the bandit is, or identify a weak spot on the golem… actually look at the mini. Use them as a source of inspiration and fiction.
Absolutely. When drawing maps and leaving blanks it’s only natural to keep track of where people and monsters are, I’ve used minis with great success. I do, however, make sure to use just blank sheets of white paper and nothing more finely detailed than sharpies to keeps things abstract. Don’t want people to approach problems like a tactical game.
Thinking about using this guy’s dungeon terrain…
https://www.youtube.com/channel/UCF-i5kmuwyV6N3xi5z1TElg
Especially these…
D&D NEXT Dungeon Creation System (DM’s Craft NEXT #1)
If it works for you, cool. I’ve used a lot of dungeon tiles for enclosed, regular, underground areas. And for randomly scattered ruins above ground. But I’d be careful about it… You don’t want to spend a ton of time on set pieces that might not even come up in play, and in DW it’s really likely that your players will go off in unexpected directions.
Also, most dungeon tile/dwarf forge type tools fail to capture the cramped, claustrophobic tunnels that a ruined underground structure really ought to have.
Minis: 50% of games. I make a lot of terrain, also using DF or terraclips when in a hurry.
They are useful to visualize, just remember: no tactical movement. Stick to a cinematographic style of play, do not fall in a “squares-per-round” gameplay.
Did you all watch DMScotty’s video?
What now?
Ezio… I thought it was supposed to be, “What do you do?”
LOL!