So my players are going to be fighting against a type of collosal earth elemental, and I wanted the fight to end up feeling somewhat like a Shadow of the Collosus style fight where the players will have to climb, jump, hang on, etc to the actual creature they are fighting, all while looking for its weak spots. My questions become, firstly, how do I not have the fight turn into them having to make defy danger rolls with every action? And secondly would it be better to have the creature ignore them entirely (attack wise) and simply be trying to shake them off, therefore the danger being falling damage as opposed to being hit by a fist the size of a van? Or does a mixture of both seem good? Finally for reference, this is going to be one of the big bads of their campaign, so feel free to go all out with any other crazy ideas u can think of.
So my players are going to be fighting against a type of collosal earth elemental, and I wanted the fight to end up…
So my players are going to be fighting against a type of collosal earth elemental, and I wanted the fight to end up…
I’ve always been a fan of “it ignores you until you get it’s attention”. It allows you to basically give a prep scene and then a “balls to the wall” feeling once the beast is trying to pulp the players.
As for the “Defy” issues, insure to handle that. Many of the class play books may have something to help, but I think you may need to make a custom move for giant climbing.
Move: hurl adventurer a league.
IF you get access to Inverse World, it has rules for treating colossal enemies as locations and danger.
Try to give the monster one to three Location Moves, and one or two custom moves for the players. And/or you can make it a Danger, with some portents very related to what the players do, and whrere they are on the giant.
Example
Moves:
make them slide downwards.
Deafen them with your voice.
Lower your body temperature to deadly extremes.
Custmo moves
When you reach for the giant scar on the torso…
When you stab the monster between two scales…
Portents
The giant starts to walk
a swarm of giant gnats chargers from the forest on the monster shoulders
sunlight can be seen beating on the monster forehead.
The monster plungess deep into the lake…
I’ve suggested in the past, specifically for Shadow of the colossus-style play: make sure to use your dungeon moves. Your Dungeon Moves are based on emulating the layout of a dungeon, and dungeoneering play. The colossus is just a dungeon that walks around being a jerk! So use the Dungeon Moves: make them backtrack, introduce a new environment, etc.
Custom move the shit out of this encounter!
-When you climb the elemental’s leg…
-When you try to hang onto the elemental when it thrashes to buck you off…
-When you try to poke the elemental in the eye…
That’s what I’d do.
I believe Delos Adamski just wrote something on this…
Yup, here: https://plus.google.com/112189206383181484786/posts/a6gzFz1QQBh