Today/tonight in DW: the PCs killed a bunch of mutant goblins and mad orcaster leader. Then they harnessed a rift in reality, the heartwood of a treant, and the wizard’s own accidental link to the Elemental Green to destroy an ancient mutagenic stone using a purification ritual.
Then they went to stop the fanatic druids from ritually sacrificing a bunch of townsfolk in order to rebury the town and the ruins it was built on in a tidal wave of plant growth. Negotiations went south, forest yeti attacked, and the PCs only succeeded when the wizard merged himself into the lifeforce of the druids’ sacred tree and become their god-thing.
So the town is (mostly) saved, the wizard is lost, and druids have been put in check. Three threats have been put down, one of them just one grim portent away from its impending doom.
Meanwhile, an ancient construct wanders away from the ruins, instilled with the intellect of a ages-old war criminal that the PCs unwittingly released.
Ah, Dungeon World.
Good times