I’ve been toying with this playbook for several weeks now, and made some changes based on some friend’s advice, which I thought might warrant a re-share. Still heavily based on the Avatar cartoon series. I am still in need of commentary or play-tests, if anyone is interested – I haven’t had any opportunities to run it or play it myself.
Also adding Lemmo Pew , who had expressed some interest in seeing if some players were willing to try a slightly older version.
As always, thanks all!
https://drive.google.com/file/d/0BzuG4my2HZ_falF2SThSNkFnWjQ/edit?usp=sharing
Seems nice, but i’m a little biased since i love elementalists.
im a little confused by one bit
One of the tags on the water move is precise
Which lets you hack and slash with DEX
However my impression was that if I hack and slash with my element as a weapon I would be using my manipulate STAT, which in waters case would already be DEX?
Or do you H&S and volley attacks use STR and DEX as normal, which would make earth much better (stat wise) for close combat H&S and air the clear choice for ranged attacks (and with precise tag for H&S too), where as fire and water, suffer in attacks as they have to foucs on two stats
Can you clear up for me?
I only ask because I LOVE this class, and your build is pretty much my fave so far 😀
Hey, Andrew Murphy! Thanks for the kind words! You are correct that H&S and Volley both function normally – only the defend move is modified by the character’s manipulate STAT. Aid/interfere is also modified via a level up move.
Water should not have precise as an option, it should be piercing, hazard, and forceful. Might be a typo.
That having been said, i have been looking at the tag lists for each of the variants to see what balances best – one of the ones I an looking at hardest is precise on the air touched list. Hopefully some play testing will help me figure out the fully final setup.
I hope this answers your question, I’ve been struggling to find solid and easy language to describe the mechanics on elemental mastery.
urgh im a tit! its air that has precise! >_< sorry
thanks for confirming makes much more sense now, and even the air move being precise 🙂
I think maybe just putting that elemental master can be used in place of a weapon in bold, and maybe mention “throwing bolder instead of shooting a bow, or thrusting with water instead of a sword” might help people see its just a “weapon” not a replacement for hack and slash or volley (maybe even state that?)
but yeah i love the class, something myself and one of my players really want
and seeing how your playbook really specialises the elements (thier own moves and bonuses – ESPECIALLY the earthbender background bonus/negative) we might run a 4 elementalist game for kicks
Thanks a bunch, Andrew Murphy :), and glad I could clear things up! I’m still tinkering with some of the language, so hopefully I can avoid confusion for anyone else who is interested in the class. If you do end up running it, or you manage to get a full foursome going, I’d LOVE to hear how it goes!