Finally had a chance to GM using Grim World for the first time last night. We didn’t have our usual group together, so we decided to throw together a party and run through Indigo Galleon.
The players came up with some interesting class choices, and my favorite was the fire Primordian Necromancer. That player decided that the fire was infused in his character’s eyes, which would dance with flames and licks of fire. He also decided that his hexed body part would be one of his eyes. This resulted in on of the best moves of the evening: while battling Sea Ghouls on the Relentless, the necromancer threw his burning hexed eye, catching the rigging and the Sea Ghouls climbing in it on fire.
We also had a huge gambit play out by the Battlemaster in the group, which was immensely satisfying to the players, turning the tide of battle in their favor during a point where they were close to being overwhelmed.
Thanks again Trenton Kennedy and Deanna Nygren for this awesome resource! I’m really looking forward to using it more in future sessions.
The gambit system is my favorite thing about Grim World. Every time I’ve seen it used it’s been immensely satisfying.
I was caught off guard by it, as there is no roll for it to take effect…something awesome just happens. However, I think the sense of capability this gives players is tremendous.