Last breath partial successes: what have you guys used for these death rolls? I know they are often very specific to each game and character, but I am having some trouble coming up with one for a Thief in the party.
I have tentative ones for our Wizard, Paladin, and Druid, but I can’t think of anything to impose on the Thief that would be interesting enough to take (and not just say “no” and die :P). No one has had to roll for it yet but I’d like to have a Pact with Death for each PC just in case I’m caught on the spot.
Would you ask the players for their own “hard choice” like this?
Give back something you stole? Or start donating to a worthy cause for everything you take.
Hm. Have the thief steal a life to even the scales. Preferably from someone he/she loves, or at least likes. That should pose some dilemmas.
Kill to live. Become a werewolf and kill every full moon for one month of life 🙂
In my games Death is not evil, so he does not impose things like killing innocents etc. In one more lighthearted game he forced a guy with a very pretentious unpronouncable fantasy name to change his name to “Aldie” so he could remember it . He forced the same character at another encounter to change his alignment or die. This caused some funny roleplaying moments as the character had to conform to new alignment.
I like to make Death do things that will have an impact on the game without making the player too unhappy. But then the player could just reject the bargain.
I have had a Ranger give up his Animal Companion (Death now arrives preceded by a spectral wolf) Had a cleric of secrets give them all to Death and become a cleric of Death, had a Druid vow to plant a large black seed at the base of one of the seven trees of life (never got to see what happened there) and a thief had to vow to steal something that Death wanted back… to be named later.
The idea of stealing something from a naughty demigod who’s messing with the order of life & death is something for ideas. Look at the Heracles/Xena tv shows & think of some way that the mortals can help out in something they might not know about.
And with the unpredictable humans, they’re the perfect tools to win for one side.
Or go steal the phylactery of the lich that has been cheating death too long. Â I usually use them to set up future adventures or complications for the current adventure, depending on where we are in the current story arc.
I’m with simone biagini : a half life as the undead is my favourite.
(PS: Lots of options in Number Appearing for this.)
Also just had a player switch to the revenant playbook.