Inspired by Will Doyle’s winning One-Page Dungeon:
Driftwood
Prosperity Moderate; Population Steady; Defenses Watch; Other Blights (jungle dwarfs and lizard men), Guild (Ape Cartel), History (dwarfish last stand), Oath (Blind Sema in Nussazasuhr), Resources (fish, fruit)
A cave village formed from shipwrecks and peopled by lost sailors, Driftwood is run by the Ape Cartel, a criminal group of intelligent gorillas who stumbled upon a shipment of intelligence potions. The Ape Cartel is loosely allied with Blind Sema, the thieves’ guildmaster in Nussazasuhr. The caves were the site of the dwarfish last stand in the ancient war between the dwarfs and the lizard men. The jungle dwarfs consider the caves to be an accursed place, and they greatly resent Driftwood’s presence. The lizard men appreciate Driftwood as a source for victims to be offered within Mount Sacrifice or to be tossed to the Lizard God.