The Spear of Serpents
The Spear of Serpents, forged by the weaponsmith-priests of Madini, never left the Crucible of Steel for use in the dwarfish wars against the lizard men. It waits in the Crucible’s vault for the coming of the Chosen One.
When you attack a reptilian enemy in melee with the Spear of Serpents, roll+STR. *On a 10+, you deal your damage to the enemy, avoid their attack, and choose 3. At your option, you may also choose to do +1d6 damage but expose yourself to the enemy’s attack. On a 7-9, you deal your damage to the enemy and choose 1, but the enemy makes an attack against you.
* Ignore the target’s armor.
* Inspire an ally, granting a +1 forward against reptilian enemies.
* Heal 1d4 points of damage you’ve suffered.
* Do not become more like a dwarf in mind or body.
When you attack a reptilian enemy at range with the Spear of Serpents, roll+DEX. *On a 10+, you have a clear shot. Deal your damage and choose 2. *On a 7-9, choose 1 from the first list and choose 1 from the second list, and deal your damage.
First List
* You have to move to get the shot, placing you in danger as described by the GM.
* You have to take what you can get: -1d6 damage.
Second List
* Ignore the target’s armor.
* The Spear of Serpents returns to your hand.
* Do not become more like a dwarf in mind or body.