I’m working on a class, loosely based on the Faceless Men from A Song of Ice and Fire. During constructing the below move, I kind of came to a realization:
If you wish to make the class good at something, they should succeed on a 7-9 with a bonus for rolling 10+. If you want it to be risky, they should succeed on a 10+ but with strings attached on a 7-9.
I never thought about it this formally before. That’s what makes the druid so damn good at shapeshifting. They always succeed and there’s only strings attached if the character rolls a miss.
The fighter on the other hand is competent at smashing things to bits, but there’s always strings attached. The difference here is that the fighter chooses the cost. Brute force is always risky.
Originally shared by Kasper Brohus Allerslev
Starting move for a #dungeonworld #baseclass I’m fiddling with…
A Stranger’s Face
When you focus your mind and envision a desired form choose a humanoid race and a sex and roll+CHA. On a hit your body morphs and changes to sort of match your mental image. You’ll look like an ordinary person of that race and sex, and no one will recognize you for who you were before. On a 10+ choose one:
– Your visage is beautiful or attractive for the race. Gain +1 forward to parley with anyone who would be attracted to your sex.
– You look so normal that unless you actively draw attention to yourself, people will forget they ever saw you once you leave their presence.
– You can maintain a distinctive feature such that people who know you for who you are will recognize you when they see you.
Interesting move. Sub
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Interesting analysis. Thanks for sharing.
You are right about adjusting abilities up and down the roll result scale. I wrote a move once that had full success only on 12+ and expanded partial success to 7-11. Why? Because it is powerful and should be risky.
Wynand Louw That’s one extreme one might go to. For some moves that could say a lot about the class.