Originally shared by T. Franzke
Inverse World and fictional advancement
So many ways for the Inverse World captain to enhance the ship are purely coming from the fiction. Therefore they are hidden from you, when you first look at the class. Sure you could get a more powerful “engine” to increase your control stat. But who thinks of this? There is no “upgrade the airship” system and we as roleplayers are trained to look for these things. If advancement is mainly mechanical then fictional options get ignored (because i a lot of systems those don’t even work). Therefore some players see it as cheating if you bypass the “1 move per Level” thing and get extra moves or stuff from the fiction.
Did you know that you could put extra armor plates on your airship in order to get Armor for your Airship? The only hint that this could work is the one advancement options that makes your airship immune to armor ignoring attacks. This option literally makes no sense unless you invest in game time and ressources to getting armor!
So the captain has actually a lot of inbuilt motivation to use the trade move etc. to get coin.
There is a lot of hidden chances there. I am not sure how you could address this on the character sheet though. How to point people at these chances?