One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his…

One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his…

One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his allies and have the enemy interrogate him!

9 thoughts on “One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his…”

  1. Yes. 

    “I wave around and tell him that over there are 3 ogres and an Ankheg” 

    Now you have defeated the whole purpose of having the mute restriction. When a player can only use Charades to communicate everything the game bogs down everytime they want to communicate something. 

    I haven’t seen a satisfying way to do this until now. 

  2. I’m pretty sure we can do better than that. Do what honesty demands, right? Waving hands can’t communicate specifics unless they have a sign language. If their allies aren’t as fluent, they could misunderstand. The monk could spend ki to speak, or get creative. I like the creative solution. I wouldn’t allow that kind of fudging when a character chooses to play a silent character. Not for long, anyway.

  3. I played a mute pc years ago. I was speaking normally when describing actions, but gesturing for communicating. Sometimes, if precision was needed and we had time in game, I wrote notes.

  4. Christopher Meid it was quite tiring, actually, but fun. The other players were collaborating to help communicate, like yes/no questions, or choices, not requiring elaborate answers.

    The context was a short arc with a group of players gaming together for years. Also, italians: apart from stereotypes, we really have a great array of standardised non verbal communication tools (I am thinking of at least 4 different come here signs, with different implications), so that could have helped a lot.

    I would says it’s worth it if all players and gm are making an effort to make it work, else it’s either pointless (the players talk normally), or feels like having a player not participating.

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