One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his allies and have the enemy interrogate him!
One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his…
One of my players is about to take the Monk class with a vow of silence and I CANNOT WAIT to separate him from his…
Somebody has a wicked streak. So, how does he roleplay a vow of silence anyway? And I want to see him spout lore, I really do.
You can make noise and write things out, but speaking sets you back 1 ki.
I still am not convinced that taking away one of your main tools to role play is a good idea in a roleplaying game.
The player speaks, and describes how their character communicates.
Yes.
“I wave around and tell him that over there are 3 ogres and an Ankheg”
Now you have defeated the whole purpose of having the mute restriction. When a player can only use Charades to communicate everything the game bogs down everytime they want to communicate something.
I haven’t seen a satisfying way to do this until now.
I’m pretty sure we can do better than that. Do what honesty demands, right? Waving hands can’t communicate specifics unless they have a sign language. If their allies aren’t as fluent, they could misunderstand. The monk could spend ki to speak, or get creative. I like the creative solution. I wouldn’t allow that kind of fudging when a character chooses to play a silent character. Not for long, anyway.
I played a mute pc years ago. I was speaking normally when describing actions, but gesturing for communicating. Sometimes, if precision was needed and we had time in game, I wrote notes.
Paride Papadia How did that work out? Was it good for all involved, our was it tiresome after the novelty wore off?
Christopher Meid it was quite tiring, actually, but fun. The other players were collaborating to help communicate, like yes/no questions, or choices, not requiring elaborate answers.
The context was a short arc with a group of players gaming together for years. Also, italians: apart from stereotypes, we really have a great array of standardised non verbal communication tools (I am thinking of at least 4 different come here signs, with different implications), so that could have helped a lot.
I would says it’s worth it if all players and gm are making an effort to make it work, else it’s either pointless (the players talk normally), or feels like having a player not participating.