Dear Dungeon World,
I thought I was writing Fronts and realised I had accidentally written a story.
Then I thought it was a story, but I now realise it’s a future published adventure!
Dear Dungeon World
Dear Dungeon World,
I thought I was writing Fronts and realised I had accidentally written a story.
Then I thought it was a story, but I now realise it’s a future published adventure!
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I always have the same problem with fronts, and it feels like if you have a story then you’re no longer playing to find out what happens?
It should be a what-if story: what happens if the adventurers don’t intervene? Then you play to find out what happens if they do.
I am ready to throw out any or all of it during play, but I was just astonished how the tiny seeds from our first session blossomed in my head into something more interesting than I have written since high-school.
I mean, it’s still trope-heavy, but it’s full of characters and fantastic locations and the dangers are interesting, so I think people like me would enjoy it for either a campaign springboard or simply inspiration.
I want the players to defeat the dangers, but I really enjoyed writing them all the way to their dooms.
The funny thing is, Fronts definitely tell a story, but it usually ends with “And then the Dragon killed everyone and the world died because nobody did anything to stop it.”
Adam Koebel Damn! Did you peek?
Adam Koebel The most helpful sentence on how to write fronts.