29 thoughts on “Because I am a sucker for a flowchart.”

  1. Looks good, although I think “Specific Failure Effect” is a bit vague for what is happening on a 6-. It is also the only line where there is no “See what happens”.

  2. Michael Walsh specific failure effect is generally only necessary when one is written into the move. Otherwise, a failure is just a GM move. you’re not “looking to the GM to see what happens” – they’re making a move. It’s the only other trigger for when a GM moves.

  3. Technically speaking, you’ve put asking questions outside the “flow of play” with this, because stuff like “What was this place like when you lived here, Avon?” and “Who made your magic sword, Brunhilda?” aren’t moves.

  4. Johnstone Metzger I added a “based on principles and agenda” note to the Gm Makes a Move box, though the asking isn’t a move, you’re right, it might need a “GM” sub-section that deals with prep and asking questions.

  5. Sure. Probably everything that isn’t a move is either asking a question or describing stuff (like “have you been here before?” and “people here like to wear blue a lot”). But you also have occasional cases like the GM says “you arrive in Westmark after a few days” (is that even a move?) and a player goes “heyo, Port in a Storm!” before the “what do you do” can be asked. Once you get into an actual scene, though, after the framing and whatnot is all done, you pretty much just stick to the diagram as-is.

  6. Oliver Granger “you’ll make moves when players miss their rolls, when the rules call for it, and whenever the players look to you to see what happens.”

    So, basically, any time the players aren’t triggering a move, or the move is done triggering, the players look at the GM to see what happens. Stuff like;

    “I spit in the Duke’s face…”

    “I try to scale the wall with my bare hands.”

    “I eat the mushrooms!”

    “I sit perfectly still, hoping the T-Rex won’t see me.”

  7. Yes, that’s true. Last time I wrote up an a/p/m list, I did separate lists for automatic moves (describe, ask), setup moves (ie soft), and hard moves. But the truth is, you sometimes use hard moves on a 7-9 (success with consequences, where consequences = a hard move). I can show you later.

  8. Hmm.  Johnstone Metzger and Adam Koebel, you got me thinking… I know “ask the player” and “provide detail” aren’t moves in any AW-style game that I know of. But should they be moves? 

    (Maybe not “Ask the player” verbatim, but something like “Defer to the character’s history or expertise.”)

  9. Well, I could show you later IF you weren’t TOOOOO BUSYYYYY!

    Jeremy Strandberg It depends on how you want to categorize things, and what you want to communicate to the game’s GM, but it’s easy enough to set it up that way, yeah.

  10. So there’s no time after the dice roll, for other players to acrivate AID/INTERFERE in order to modify the dice result. 

    So AID/INTERFERE must be activated by an action description before the dice roll of the move that’s helped/interfered. Right?

  11. Thanks Adam! I’m still a noob of DW and I never played before with other PbtA games, that’s why I didn’t expect the “little time travel” involved by AID/INTERFERE. I’ve been told that also in AW a in Motw it can be declared between the dice roll and the failure effect description. I only have DW manual and in the move example (Ozruk and Aronwe works together to defend the Prince of Lescia) has descriptions before, then roll AID, then roll defend with +1 .

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