A player asked me if he could have a Ring of Dexterity for the game.

A player asked me if he could have a Ring of Dexterity for the game.

A player asked me if he could have a Ring of Dexterity for the game.

And i went: suuureeeee….?

 

So here is what i have: 

These magic wooden rings are made by elven greensingers to be awarded to the champions of the elfqueens hunt during the night of the two moons. Their intricate carvings tell the story of the hunters exploits and the game she or he brought back. Their magic can be called upon to allow the wearer one act of perfect grace and dexterity. By rotating the ring around the finger one of its charges are spend and the ringbearer is filled with its magic. It is rare that such a ring caries more then 3 charges of magic. 

It is also said that should ever a dwarf lay hands on such an item, no one would ever be able to defeat him. 

How does that look to you? 

21 thoughts on “A player asked me if he could have a Ring of Dexterity for the game.”

  1. that is not really what i wanted to imply. I just had to write up some flavor on the go and thought the dwarf bit might be funny. It is more about dwarfs being more or less clumsy in comparison with an elf hunter. 

  2. I agree I have a love for what might be called ‘limited resource perfection’ and usually love the beads of sweat the player gets when deciding if this is finally an event of such epic proportion that it merits the use of that very last charge.

  3. And you probably can’t use it to simply disable a trap if you don’t know how to do that in the first place. You just move with perfection for one moment. Your body does everything exactly right and above its usual capabilities. But if you have no muscle memory about what you want to do at all that might not work. 

  4. That’s what I mean by allow a success. You simply negate the need to roll for the move because the magic of the ring makes it so you never trigger the move, you jus succeed. 

  5. Bernd Pressler commented that a constant artifact that gave you an extra use to move when activating might be better – but what do you roll with when activating a magic ring? 

  6. I think it is more of a personal preference. To me one-use (or in this case three-use) -items are simply worth less. When you pay a price for a one-use item it would better be high-impact because once you have used it, it is dead weight. But you still payed the price. Depends a lot on the price for me. 

  7. Dead weight? Its a ring 😉  An elven ring at that!  Also, the price is the fictional interest. That’s the complication for our protagonist, that’s the grist that makes us want to see what happens next. 

  8. This is awesome Tim. This will definitely be making its way into one of my upcoming sessions. The wife is currently taking part in some Orc games. I’ve been on the hunt for prizes ^_^

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