Testing the random path navigation for the Briarwood. Works pretty well!
Testing the random path navigation for the Briarwood. Works pretty well!
Testing the random path navigation for the Briarwood. Works pretty well!
Testing the random path navigation for the Briarwood. Works pretty well!
Testing the random path navigation for the Briarwood. Works pretty well!
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The path ended up being over thirty hexes so I should probably come up with another 15 ideas for elements. Suggestions welcome on the doc in my previous post!
What do the backtracks indicate?
Part of the random path mechanics create new exits through previously blocked bits.
So, i saw your Into the Briarwood post forever ago, and i luckily saved it to my drive, but now whenever i look it up for updates/sharing, i can’t find it. Where is it located?
Mark Weiss it is in the Adventures section: https://plus.google.com/+MattHoram/posts/MvXBTqpqdYo
(I found the original post over here and edited it to contain the BRIARWOOD tag for ease of desktop search: https://plus.google.com/u/0/+MattHoram/posts/cyuFAD5wV89)
plus.google.com – [Original Briarwood post] Inspired by The Sanguine Forest and a few or the o…