Marshall Miller makes a good easy description of the fiction first and fictional positioning approaches.
“Words are important”
And they are. What you describe matters and isn’t just color. Color has a lot of weight in this game. So describe to your advantage.
The same for Doug Pirko’s post here:
https://plus.google.com/108043668619467070905/posts/DxGKtJ9SHMC
Is there a link to +Marshall Miller ‘s post?
I really like what you said “Color has a lot of weight’ !
It was here
https://plus.google.com/112104542288722773769/posts/JHdBveTLYdp
Oh yes I saw that – Good stuff!
I like to think of it as colour gives you the memorable RPG conversation, without it, we are just rolling dice, reading out moves and checking boxes in a mechanical fashion. Conversely, the conversation without the dice-rolling is well, just a story. Combine the two and you have such unknown excitement, both in terms of playing to see what happens, and seeing what ‘imaginative space’ the group creates. Colour is what makes your dungeon world unique to the experience you are having at the table.
I encourage players to get effusive, get excited about the story we are creating! Get detailed and personally involved with their descriptions; we ask lots and lots of provocative questions
We also say ‘YES and/but’ a lot.