9 thoughts on “The book seems pretty absolute in what the impulses are for each type of danger.”

  1. Yes, but I use the impulses listed as a reminder to include them at all. In this way I view them as a form or a guide, not a restriction. The impulses I create come from the fiction, not the manual (which I think is in the spirit of DW’s whole ethos).

    This is also how I treat most of Front creation: as a reminder to include certain concepts in my notes/brain, not a tedious exercise in adversary bookkeeping.

  2. I make my up my own almost every time. Depending on my Front my Impulses often look more like “goals” especially if I’m using a mini-front for a one-shot adventure.

  3. Clearly, you can do whatever you like. I think they give short, hard lists of things in the book to give good examples. I know when I worked on my own fronts, I kind of wanted to softball them, but the book kept reminding me to play hardball. 

  4. The Dangers are a bit like an equipment list or magic items list or monster manual – you can add to, adjust, tweak and rework them as you need to!  These are just a set we took from perusing a bunch of old D&D adventures and thinking about the tropes that make up fantasy adventure.

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