I’m new to DW and RPGs, I’m trying to get my head around the difference between the character play books and compendium classes. Can someone explain that to me.
I’m new to DW and RPGs, I’m trying to get my head around the difference between the character play books and…
I’m new to DW and RPGs, I’m trying to get my head around the difference between the character play books and…
Playbooks are the “base” classes. You choose these at first level; you are the Fighter or the Wizard. Compendium classes are mini classes that you can take moves from: for example, you can only become Sorcerer Supreme once you gain possession of the Eye of Agamotto, for example. But you’re still a Fighter or Wizard.
So these are essentially additional skills/moves not listed in the character playbook that you could choose, if the gm allowed?
Playbooks define your character. They are where you start. Compendium classes are like extra bonus stuff that becomes available if you do certain things.
So, for example, let’s say you are a Cleric. you use the cleric playbook and as you advance you can choose moves from it. But during your adventures you have a run-in with a werewolf. You think playing a werewolf cleric would be cool and the GM tells you that, because you were bit by a werewolf you are eligible for a werewolf compendium class. When you level up and pick moves, you now can pick moves from the werewolf class as well as your Cleric ones.
The playbooks are your basic class, its what your players will start with at the beginning of the game. Whenever you level up, you take a move from this class list.
Compendium classes are a bit like paragon paths/classes from dnd. They take a basic character and flavor it in a different way. The way you obtain a compendium class depends on the fiction of the game, and most if not all of them require the player to go out and do something in order to start taking levels in that class (ex: you must drink the freshly warm blood of a dragon to take the Dragonslayer CC). Once that first feat is accomplished and the first move is learned, then you can start choosing moves from that class.
Samuel Hinz Pretty much yes. Extra moves you can choose from if the GM allows and you’ve met the in-fiction requirements.
find a bunch of compendium class examples here:
http://www.tinyurl.com/tfdungeonworld
Thanks everyone. Most helpful.
Everyone has already been super helpful, so I’ll just chime in to say “Hello! Welcome to the community!”
Compendium classes are, as has been said above, little mini-classes you can take moves from. Here’s one my GM created for me after a certain… incident. Or five. http://puu.sh/6ARrx.png