Our Thursday group is outside a king’s tomb and the boss of the dungeon is the king’s ghost. One of my players is about to use Contact Spirits to summon the king’s ghost. I think this will lead to initiating the boss fight somewhat early…
Our Thursday group is outside a king’s tomb and the boss of the dungeon is the king’s ghost.
Our Thursday group is outside a king’s tomb and the boss of the dungeon is the king’s ghost.
Really? He’s not gonna snag a loved one and cakkle madly as he phases back through the door?
The king will never come at the summons of a commoner. He’ll send a minion ghost.
A good opportunity to meet the main villain well ahead of the final fight?
How will they kill a ghost? Do they have blessed weapons?
Wynand Louw that is not really being a fan of the characters. Dumbing their good idea because you has other plans. Play to find out!
Make everyone roll defy danger, randomly determine who the ghost possesses out of those that fail.
Why randomly? Choose 1 specifically. Maybe the one that is afraid of ghosts or has a weak will or a prior connection to the king. Make a move.
Yeah, it’s reliant on who fails, if anyone at all. Randomly was just kind of sentence filler.
Does the king ghost want the party to enter the tomb? If so he could act all innocent and friendly now…
And then turn out to be the villain in the end. Dun dun duuuuun!
You’re an evil ghost king. You have a plan, an agenda, something you’re doing. And then… You’re summoned to the mouth of the tomb (because they used the spell with that in mind, and you don’t roll to succeed at spells unless there are mitigating circumstances) where there are adventurers.
What do you do?
You’re a king, damnit, scheme and ply and betray and lie to get what you really want. Maybe it’ll be an awesome fight — in which case the tomb is still full of treasure and baddies yeah? Maybe the King totally convinces the party that he’s more useful lingering than dispelled.
Did you read the Chronicle of Thomas Covenant? The main character meets the Big Bad just as he enters the Land. That’s not an easy meeting, for Thomas.
The villain speaks Doom for the PCs, how he is unimaginably more powerful, stronger, smarter and how they are poooor, miserable midgets. then, “What do you do?”
“WE’LL SEE, jerk!”
P.S. please, for the sake of friendship with your peers, do not cast Negate Move on the PCs.
Tim Franzke Hehehe!
Maybe you would go if you were the dead king. But me? As a king, even a dead one, I would never lower myself to be summoned by commoners. That’s just role playing the kings role, not being not a fan of the characters!
maybe the fact that he CAN be summoned is what makes the ghost so angry? Maybe they could Discern Realities to see this and then say they threw a grand feast in his name? Spend some rations, the bard can sing, the thief can juggle, some defy danger +CHA rolls and TA DA! He’s on their side and helps guide his new loyal servants threw the tomb to safety?
In DW you can “defeat” stuff in so man ways, reducing their HP to zero is often the LEAST interesting.
You could have some object in the king’s burial chamber that has his spirit tethered. The object must be destroyed in order to banish the king’s spirit. He could appear throughout the dungeon delve taunting, insulting, or even advising the heroes.
I realised that this situation came from me not fully updating my copy of Giovanni Lanza’s Eberron Artificer class, but the comments here inspired me so much that I’m going to write a way for the summoning to work (provided he rolls well enough)…(maybe even on a miss, but with more danger and fear). Love this community!