Inspired by Joe Banner and Burk Diggler, I’ve modified some of the treasure tables for my planarch campaign, which involves many different districts and town, without a common currency. I also added a new job for the perilous journey. A lot of it is stolen from http://joebanner.co.uk/you-cant-buy-happiness/
https://www.dropbox.com/s/vcul5j0z84sx6cx/Planarch%20Cheat%20Sheet.pdf
any ideas on what else I could add to this to make it useful?
Also, I added the herald to the perilous journey to allow for more regular fluctuations in fortune.
also, I think simple weapons, swords, etc should be about 0 FORTUNE. thoughts?
I think the buying mechanic needs some work. Because from what im reading buying things in your price range takes you down a level or 2. So carousing could take you from buying boats to only being able to afford a room. It just seems odd that theres such a huge price for buying things in your price range.
very true. I guess here’s my thinking.
Let’s say you’re at +2FORTUNE. Well, you’ll have to throw a HUGE party in order to hear about a treasure or hoarde big enough to take you to +3. It’s exponentially harder to move up the ladder. I tried to make 0 the average wealth of a “normal” dnd game. enough to buy anything mundane.
And I’m going to make an example item list after work. it would look something like this:
ration -1F
dagger -2F
longsword 0F
magic sword 1F
artifact of incredible power 2-3F
Halfling pipeleaf 0F
adventuring gear 0F
So if you’re at 1F, you can obtain as many things 0F or below without any problems (making weight your limiting resource)
but buying a magic sword will cost you your current level of fortune, putting you at 0F
I plan on removing the obtain move, and just making a general items list. I have lots of neat ideas, and will have something more refined by tonight….I hope.
It would also be a lot easier to obtain a magic sword at +2F than -2F. Even if you don’t buy it. Maybe obtain should be re-labeled “seek out”
I’m still not too sure on that. Maybe theres needs to be steps to the next level? 1 to get to -2. 2 to get to -1 and so on. but then then it might become the same kind of record keeping you are trying to avoid.
yeah….hmmm….This definitely needs more work, and I need to simplify it before I end up with:
“every 2^x gold is divided by your current fortune, and then added to the number of people to result in your NEW fortune, after you perform a handstand for onlookers. JUGGLING, however, results in a 3d6 * you current gold is the multiplicative of the inverse proportion that…….”
alright! here’s my updated one.
https://www.dropbox.com/s/vcul5j0z84sx6cx/Planarch%20Cheat%20Sheet.pdf
still want to clean up the formatting….
final updated version. We’re trying it out on thursday! I will post how it goes.
https://drive.google.com/file/d/0B80n8S8QrXvYQVdRMWNZNmpMcmM/edit?usp=sharing