Im GMing a game next week for 8 players, and i want them to have more options for choosing classes. what classes can work with all the base classes?
Im GMing a game next week for 8 players, and i want them to have more options for choosing classes.
Im GMing a game next week for 8 players, and i want them to have more options for choosing classes.
Just about all of the classes in the Dungeon World Librarium are good. Some are free and some aren’t, but all of them are well made.
http://www.dungeon-world.com/librarium/index.php?title=Category:Classes
well, I once played with 9 players and it was kinda fun having exactly one class per player. Like a board game with fixed characters (heroquest, andor and whatnot).
When examing a class, keep in mind the kind of environment it was built for. If you are running a midieval game with keeps, territories, and clearly defined border, then the Sky Dancer wouldn’t be a good choice, because he could fly over any barriers you put in place.
Conversely, if you’re running a game that is an old-school dungeon crawl, the captain wouldn’t be a good choice either.
Tell us about the setting that you’re running, and think about what kinds of classes would fit well in that. The Librarium is still being updated. I own about 55 dungeon world classes, from expansions to hacks, so there is infinite variety.
When in doubt, just make your own!
I bet Alex Norris has excellent advice