Are there any products out there that are suited for use with and around Dungeon World?
For example, how useful would Vornheim be with DW?
Are there any system neutral, kit style products that can act as good references for ideas, tables and the like?
Planarch Codex is a beautiful suppliment written by J. Walton , absolutely worth your while.
I’ve been thinking about this ever since my copy of Seclusium of Orphone of the Three Visions (by Vincent Baker). It’s appendix even includes moves that might be compatible with Dungeon World.
Teratic Tome.
Dyson’s Delve.
One-Page Dungeons.
The Dungeon Alphabet.
GM Gems.
The FourthCore Alphabet.
The FourthCore Armory.
Metamorphica.
Story Games Names Project.
Adventures on Dungeon Planet.
100 Fantasy Kingdoms.
Ziggurat of the Sun Princess.
Eureka: 501 Adventure Plots to Inspire Game Masters
Planarch Codex.
Roll XX.
Shameless plug – Toys for the Sandbox from Occult Moon
Thanks for all the suggestions. I am checking them out one at a time to see which my budget allows for. Some of these look really, really cool.
Joseph Le May hit all the good ones! but I’ll add;
– every other fantasy rpg ever published
– all movies
– rap music
Yeah for Vornheim!
Rap music… Gotta try making some maps out of it…
Crime and bravado make up 99% of the adventuring lifestyle. The other 1% is cocaine.
Little known facts.
I really like one page dungeons, as well as 5 room dungeons. Those are SUPER helpful in writing one-shots, or quick dungeon crawls.
My players don’t have the patience for a multi-session dungeon crawl, and we like to spend lots of time relishing combat.
So, has anyone used Seclusium with Dungeon World?
John Allder Stephens What is interesting about Seclusium? I’ve been reading up on it, and it just says it’s about wizards and their sanctums.
David Schirduan—
Seclusium includes starters for three wizardly adventure locations, at different stages of development—you have to spend a little more time finishing each one. It also includes a complete framework for creating your own wizardly sanctums for adventurers to explore. It’s unlike any other adventure supplement I’ve seen before for any game, in that it takes the AW/Dungeon World approach to character and monster creation and applies it to dungeon design, resulting in a fiction-rich environment. _Seclusium_ brings a DW sensibility to adventure design to Weird Fantasy D&D.
I haven’t used it yet, but I may build something with it after we’re done with Death Frost Doom. I’m curious if anyone else has used it for Dungeon World.
Joseph Le May you mention 100 Kingdoms but I cannot find a product by that name. Do you mean 100 Fantasy Kingdoms (http://goo.gl/xf5QFh)?
To the original question I add these Free Products
5 Room Dungeons, Vol 1-18 (http://goo.gl/bjMW3P)
The Big List of RPG Plots (http://goo.gl/PWtQPl)
650 Fantasy City Encounter Seeds & Hooks (http://goo.gl/qwtRin)
The Land of Nod Issue 1 (http://goo.gl/UsUrAZ)
The Land of Nod Issue 6 (http://goo.gl/LVsGSo)
The Shrounded Lands (http://goo.gl/2kExGz)
Combat Swipes (http://goo.gl/vq6ahZ)
For those with some cash these are Excellent!
3 Line NPCs (http://goo.gl/JBa2mA)
Masks, 1,000 Memorable NPCs (http://goo.gl/8G7pyw)
Toolbox (http://goo.gl/wMKXjf)
Ultimate Toolbox (http://goo.gl/iFYVYq)
d30 DM Companion (http://goo.gl/tAW0yA)
d30 Sandbox Companion (http://goo.gl/lTPWgB)
The Hyper-Halflings Book Of Lists (http://goo.gl/QrzMBC)
Random Esoteric Creature Generator (http://goo.gl/FJd0kV)
Tome of Adventure Design (http://goo.gl/F07IbA)
Fantasy Character Generator Toolkit (http://goo.gl/oQ3L9c)
Marques Jordan you are correct! I will update my comment.