Sorcerer version… I think it’s version 3.
as always critique and questions welcome here or in the document’s comments.
Originally shared by Adrian Thoen
The Sorcery has completed another iteration. I feel a lot better about this version, I think it’s in a playable state, and once the moves get a little more refined it may be ready for publishing.
There’s nearly a class’ worth of moves in the scrap heap, but here’s one that I think would be fun to play with and is currently part of the class.
Psychadelic Sorcery
When you expose yourself to a questionable hallucinatory substance and bring your hallucinations to life, roll+Con. On a 10+, describe your bizarre hallucinations and what they do when they manifest. On a 7-9, describe your hallucinations, but your altered state of mind disturbs your Sorcery, take 1 ongoing to your Sorcery until you’re straight. On a 6, it’s a bad trip, the GM will describe what you’ve exposed everyone to.
Same!
uhhh. I need to finally look at this.
couple of comments inside
Fear looks very strong since you can make any (intelligent?) oppononent cower in fear. It looks like autokill without a roll. Fear my power, the advanced move seems much more balanced. Why do you have both?
I ended up agreeing with you Wynand Louw and the Fear Emotional core got cut. Thanks for all the valuable feedback everyone! It’s definitely making for a better class.