A couple of sessions ago, I improvised a magical item as a reward. It’s much like the ‘glaive’ from the movie Krull a huge shuriken-boomerang thing that can slice through walls. Then I forgot about it and didn’t write any rules, tags, or special moves for it. But now the Fighter tells me he wants to take Blacksmith to merge the glaive’s powers into his gigantic sword.
So here’s what I’m thinking: when you attack by throwing your sword, it always comes back(ø). If you trigger Volley with it, on a 7-9 you can choose The sword causes a dangerous amount of collateral damage as a side effect.
Thoughts?
(ø) Note that I’m not saying when the sword comes back. I’m expecting some Thor jokes next time 😉
Looks nice to me. I mean, I would go for it!
Does it have any Piercing damages?
Wow, it escalated quickly 😉
What other properties has his sword ?
Here are some complications.
+ it doesn’t come back alone
+ it causes embarassing collateral damage
+ it comes back at the worst moment
It’s huge and has serrated edges (so it’s the perfect saw, while being messy and forceful). No piercing damage yet.
Thanks for the complications ideas. I think most of them will be soft and hard moves deriving from the fiction. I just want Michaël to be able to make even more of a mess when he decides to, while giving me golden opportunities to collapse buildings on top of people.
Did I say Apostarius is a vertical city, with levels of levels of rotten wood houses built on top of each other?
Well, even without knowing the player, huge+messy+forceful+thor effect might indeed mean a lot of collateral damage.
Maybe keep the idea in mind to do something like the ranger move for multiple shots later.
Instead of using ammo, it might need more time to come back (a longer throw?) or cause more unintened damage. I think he might enjoy this.
Yeah, I can see group attacks becoming a thing. I already let him do it with HnS providing he accepts taking more damage. That would be the same with Volley : on a 7-9, he would have either harder side effects or have to choose two of them.