Today I start my first attempt in Dungeon World as a GM.
The first Adventure Front will be simply “The Great Wyrm Axstalrath” by Sean M. Dustan I found directly in the handbook, as an help to focus me and the Players on the rules of Dungeon World.
Any suggestions? 😀
This’ll sound weird, but my suggestion is to ditch the Front. If you’re running DW for the first time, just focus on running the game. Fronts add an extra layer for the GM to worry about. Make it easy on yourself and just worry about the first layer. 🙂
I second that. As first time with DW let’s start with the players’ ideas. I would rather suggest to find a good starting of the session, like a dungeon starter or some good idea to start with action. And never forget to ask a lot and to use the players’ answers
You only make fronts after the first session not before. Read the rules about them and keep them in the back of your mind but don’t have some predefined.
First of all, and most importantly – enjoy! You’ll have a blast. Secondly, as the others have said, you’ll get more value out of putting new players in a specific dangerous situation rather than the “grand overview” the Great Wyrm provides. (It’s actually called a /campaign/ front in the guide, for good reason – it’s too much to fit into one adventure.)
That being said, the front’s opening text includes: /”A call has gone out for people willing to go out and make contact with the cut-off towns, to try and figure out why that specific section of the island was razed, what’s in the underground ruin un-earthed in the razed land, and maybe…just maybe…defeat the dragon and save the island.”/ Maybe after character creation, your first adventure could put the players in a cut-off town under attack, in an area of the island that was razed, or having just discovered this underground ruin? Don’t worry about anything else in the campaign for a session or two until everyone’s settled in – including yourself, of course. You might find something cooler from your own ideas or player’s input as well, of course.
I third what Christopher said. I’d recommend starting either in the middle of a fight or just after one ended and then asking the players why they are where they are.
You can find some more help for first sessions here: GM’ing the World
Thank you all for the effort!
Also – let us know how it goes!
There was no moment of stop or silence: I naturally made the story and the world from their choiches and they got into the core of the game with less difficulties than I thought. We really enjoyed!
Not bad for my first attempt as a GM