I just wanted to throw this out there: I ran my first game of Dungeon World for my gaming group last night, and 2/3 of the people playing thought this was most fun system they’ve encountered (the third loved it, but loves lots of systems). The freedom of the game was lovely, and the players felt empowered.
I just wanted to throw this out there: I ran my first game of Dungeon World for my gaming group last night, and 2/3…
I just wanted to throw this out there: I ran my first game of Dungeon World for my gaming group last night, and 2/3…
That being said, I have some newbie GM questions. Is it kosher to ask in the comments, or should I make new posts? I don’t want to clutter up this great community with a bunch of question posts if the comments are better.
I think either way is fine. Separate posts would be clearer, especially if the questions you’re asking deal with different topics/areas.
Also, glad things went well. 🙂
GUITAR SOLO
Adam, great job (and jammin’ solo). I’m actually also getting to PLAY Dungeon World – some of my former University students, as well as some actors in the play I’m directing – are running a game and they asked me to play. I am having a blast: the people who’ve never played before are picking up the game within five minutes, although some former D&Ders are having trouble adapting to the demands of DW so they’re having more trouble than the newbies.
Our GM has never GMed before, and he was really nervous about GMing for me since I’m pretty good at GMing and had run games for students before. But the system you and Sage have set up is extremely robust and teaches how to GM the game exceptionally well. What I’ve found amazing is that I’m collaborating with my GM for my own (separate) DW game that I run. We’re figuring out best practices, how to make sense of fronts, and assorted other things. I haven’t ever encountered an RPG where playing it creates a sense of discovery as we slowly start to “get” the best practices as they emerge in play. Perhaps I buried the lede, here: Real life GMs are collaborating and evangelizing the game at Louisiana State University to build a series of DW games and help each other keep them going. As someone who’s worked in the industry for a 3PP, I can say that I’ve never heard of a game hitting its players so hard that others are wanting to play/run/enjoy DW as much as we do.
Be proud. I’m proud of you guys.