Ended a short campaign yesterday. Made it interesting by giving them nearly unlimited power, but punishing them immensely for any fails. They rolled surprisingly well.
The wizard channeled a ritual to ascend the necromancer to godliness, but ended up going mad before his escape.
The necromancer sacrificed his power to destroy the dark plane that threatened their native world, earning a royal position in the underworld.
The paladin stood atop the corpse of a fallen nightmare lord as the plane collapsed around him, content that he’d done his duty.
The reclusive ranger was the only one who made it out without permanent harm, but would anyone believe him anyway?
Fun stuff.
And that is how a proper campaign ends!