Originally shared by Oliver Granger (watergoesred)
So I’ve made a map for upcoming my Torchbearer game, but based it on the history created in the Microscope game I played in to prepare for an upcoming Dungeon World game. Multipurpose map for the win!
Locations
Elfland – Devout Wait
Dwarven Halls – Bright Crown
Religious Bastion – Pentos Undying
Bustling Metropolis – Elysium
Wizard’s Tower – Ulsta of the Far Sky
Remote Village – Meredune
Busy Crossroads – Keepers’ Crossing
Mountains – Dragon’s Jaws, Sword and Hilt
River – Sharshunk
Road – Ash Road
Coast – Moonstone Tides
The Forest – Bearhounds
Halfling – Stanton
The Hilt – Dragons
Western lands – Giants
Very cool (you use Hexographer?). I really want to try Torchbearer myself, and recently I talked about the idea of using Microscope as a world setting builder for DW games (see: http://www.theweem.com/2013/08/microscoperpg-world-building-for-dungeon-world-campaigns/ ). I’m curious, do you have a write-up anywhere of how the game went? How you got to this point, etc? I would like to see it if so 😉
Mike Weem cheers! Yeah, I saw your post and it was useful to promote my idea of using Microscope to build a world history for Dungeon World. Here’s write up of the cards from the Microscope game: https://plus.google.com/115998734960985532561/posts/dvj6gdC8S3o
We also drew a little map at the table when we introduced some of periods, events and scenes. I drew the central and south eastern portions of my map to reflect that Microscope map as well as some of the events. I followed very closely the world generation procedures in Torchbearer, so I obviously went beyond what we created in our Microscope game.
I would’ve like to play a few more sessions of Microscope, fleshing out other foci, so the history was less focused on the Elves. But, we’re all to keen to play Dungeon World, and leave blanks etc. Also, we can always pick up the Microscope game again at later date and explore more.
Yeah, I used Hexographer. It was pretty easy and fun to use. And my three-year-old son got involved naming some of the regions: the Bearhounds and the Sharshunk are his gems.
Very cool! I will look over that doc when I get home tonight – and re: Bearhounds and the Sharshunk… those are amazing names!
I know, right!
Sorry, I can’t hear you over the sound of how awesome your map is.