I know it’s wizard week, but we have no wizards in our current campaign! 😛
This CC grew from a discussion with the fighter’s player, who comes from 3.5. I was explaining to him why having Merciless, Scent of Blood and Improved Weapon (and Viper’s Strike) all together is actually balanced, because balance in DW is something different from what balance means in games like D&D, and hacking scent of blood to do +1d6 damage instead of +1d4 because it’s conditional would be nonsense. Then I had this insight: if the fighter is the king of damage, the slayer is the emperor! They need MORE STACKING DAMAGE!
I present you
THE SLAYER
When you when you seek redemption by death in combat, the next time you level up, you can take this move:
Trollslaying
When you attack a formidable opponent, you deal +1d4 damage.
If you have Trollslaying, you can take these moves when you level up.
Giantslaying
Replaces: Trollslaying
When you attack a formidable opponent, you deal +1d8 damage.
Dragonslaying
You have +1 armor against formidable opponents.
Daemonslaying
When you kill an opponent, you may deal your damage to nearby opponents.
now I’m thinking of something that would add to their death. Like, when you die…
Perhaps:
Blaze of Glory
When you die, you can forgo taking your Last Breath to go out with a bang. You kill any one creature (or a horde of weaker ones), but you die afterwards. You can’t be resurrected afterwards by any means short of divine intervention, and frankly why would you? How can you top an epic death like that?
The class definitely needs a death move, and this one is perfect. Great job guys!
yeah, it’s exactly what I was thinking about! I’m probably replacing the daemonslayer’s or the dragonslayer’s effects with this.