#wizardweek As I said, here to put an end to all this damage dealing spells by unleashing them out.
Chain Lightning (Level 5, Evocation)
Lightning bolts spring from your hands to strike any number of enemies each close to at least another one, inflicting 2d8 damage which ignores armor and stunning them for a bunch of seconds.
Cone of Cold (Level 7, Evocation)
You breath forth glacial winds that envelop anything in front of you, inflicting 2d10 damage which ignores armor, freezing and slowing down your targets for some moments, and leaving a long-lasting coat of ice in the area.
Meteor Swarm (Level 9, Evocation)
You evoke a rain of fireballs that devastate everything you can see, inflicting 2d12 damage which ignores armor, tearing down inanimate objects and buildings, digging craters the size of a house, and raising a fog of smoke and dust that obscures the view in the area for days.
Sounds like you could just drop the damage and make a list of effects between kinda hurt and totally boned.
absolutely yes. Even better, every core wizard’s spell is like that 😛 but for some unfathomable reasons, every time there’s a wizard around, the player will start taking magic missile and end asking for more damaging spells. Then again, just damage is obviously dull and boring, so damage + cool tactical effects is the functioning way I found to solve this annoying problem.