Gave my group’s paladin an arch-nemesis. The name pretty much says it all.
Gave my group’s paladin an arch-nemesis. The name pretty much says it all.
Gave my group’s paladin an arch-nemesis. The name pretty much says it all.
Gave my group’s paladin an arch-nemesis. The name pretty much says it all.
Gave my group’s paladin an arch-nemesis. The name pretty much says it all.
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“Hate all gods and magic” strikes me as more of an instinct than a move (I think you cover everything in the other moves though.) I love “refuse healing spells”.
Thanks for suggesting that. I completely agree. I thought the healing spells thing would be a fun quirk for the roleplay.
Great idea for an npc! Take that Paladin!
Thanks, Matt Smith.