I just finished up the Dungeon World campaign that’s be been going on for…well, since v2.2.
It involved the shattering of reality, and fighting an insane wizard and his alternate-reality duplicates on the Orrery that represented their part of the multiverse. The wizard Valshae was attempting to disassemble it so he could reassemble it in his own image. They managed to defeat the wizard, but two of the characters fell into the gears and mechanisms and were crushed.
At which point they became one with the Orrery (due to one of said characters having once jumped out of his reality through the cloak of an Inevitable). They managed to pull the other characters from the realities they’d been sent to during combat by the wizard and his swords made of pure dimensional portal energy.
Meanwhile, the wizard managed to summon the “higher power” versions of the whole party. It was established earlier in the campaign that each of the characters had some cosmic “role”; The Breaker of Forges (the fighter) , The Keeper of the Word (the cleric), The Weaver (the wizard), Nature’s Claw (the druid), and The Great Dragon (the thief). These “higher versions” went to the dimensional pocket where every world is ultimately created by every writer, artist, film maker, and GM in the multiverse.
There, they found the damaged book that contained their lower selves’ universe. Realizing that this is where their world was forged, Breaker of Forges destroyed the cover, freeing all the pages of the book. The Weaver managed to control the swarm of escaped pages, sending them to the Keeper of the Word and Nature’s Claw to find the pages describing civilization and nature respectively. Finally, the book was rebuild and reforged in dragonfire courtesy of the Great Dragon.
Meanwhile, the lower versions of the characters managed to escape into their teleporting Tardis-like tower, which was the only thing that survived the reality shattering due to actually being originally part of the Orrery before it was pulled off by Valshae.
When the book (and the reality it contained) were repaired, the “lower selves” found themselves standing on the gigantic book seeing their higher selves standing above them. The next thing they knew, there was a flash of bright light, and they found themselves back in their repaired reality, with both the memories of the “original” world and the repaired one, where they realized that their higher selves had taken advantage of the rewriting of the book to make sure that they all had their own personal happy endings.
What’s most amazing to me is that I actually winged the entire session. I had zero idea what was going to happen after reality shattered (although I set some of the stuff up already, like the roles and the Orrery). But I played to find out what happened. And what happened was something that could have come straight out of a Grant Morrison comic.
Yeah. That’s how I roll.
Niiiice!
Sounds amazing. I’m hoping to try DW out soon. Maybe at GenCon if I’m lucky.
Emergent play is what I love most about RPGs. Dungeon world really puts the tools in a GM’s hand to allow themselves and their players play these kinds of emergent games.
This was a cool finale, and it sounds like you have an awesome group.
My group is awesome, because no matter what weird stuff I pull out of my ass at the table, they take it and run with it.