Hello my dungeon world chums.
I resolved my first bond recently and was looking for an idea for one where you were worried for a characters survival but they sufficiently impressed that you aren’t anymore. Where do you go from there…xxx is brave but fool hardy I must prevent him from getting killed. Isn’t this sorta that same thing?
Just fire some good bonds at me and we’ll see what sticks…
I was wrong about __ and I must make it up to them.
I was wrong about __ but I’m too proud to show it.
I’m not sure __ deserves the trust I have in them.
From now on _ doesn’t need my help at all.
I quite like the last one but I am good so I’d have an internal battle over that…
It is time for _ to stand on their own.
__ might not be as weak as I thought.
Or choose a specific interaction that happened between you two, or write a bond with another player. Basically, look for where your characters either align or collide and push there. Bonds work best when exploring them will make interesting things happen.
I think I’ve decided on my bond – Thanks you helped firm it up!
And what is it?
——–has proven himself capable. I must persuade him to return to the black mountain to destroy my former captors