Folks, a quick question – is there a compendium class for Pirate out there?
Folks, a quick question – is there a compendium class for Pirate out there?
Folks, a quick question – is there a compendium class for Pirate out there?
Folks, a quick question – is there a compendium class for Pirate out there?
Folks, a quick question – is there a compendium class for Pirate out there?
Comments are closed.
still want to do one…
As far as I know there isn’t, but there is the Swashbuckler class someone is making. Perhaps you can use bits from that to make one.
https://docs.google.com/document/d/1S7Vl9V8cemi6zbKmEipxd9-kaAWaPju7NVU1Icp9sA4/edit?pli=1
Also the Dashing Hero Class
* They don’t get to make a move against you
alarm goes off
Appropriate link for which is
http://rpg.drivethrustuff.com/product/112061/The-Dashing-Hero—A-Dungeon-World-Playbook
If you actually look on there, that Class is based on a Swashbuckler Compedium Class, which is pirateish, and there’s a link to.
Perhaps go with the latter two than my first link, but that at least gives some ideas.
What should that CC do/be exactly?
in the backer supplement there’s a cc for the Old Salt.
Wasn’t there talk of swinging from the rigging in the dungeon world guide?
there’s a base class by Luca Maiorani . Alas, it’s in italian
(also, the Old Salt, yes)
So, where do I find the Old Salt CC?
Old Salt
When you take plunder upon the open sea, the next time you level up you can choose this move:
⃞Mysteries of the Deep
When you sail without a map or revel in a port, roll. No matter the roll you receive information on an opportunity upon the high seas, perhaps from a sailor, trader, or the very spirits of the seas themselves—the GM will describe how the information comes to you. ✴On a 10+ the omens on pursuing that opportunity are good. ✴On a 6- the omens are dark, but no other ill fates come to pass (yet).
If you took mysteries of the deep, these count as class moves for you; you can choose from them when you level up:
⃞Dread Pirate
When you drop anchor in a port roll+Cha. ✴On a 10+ your name precedes you: those of negotiable morals know you to be one of their own. ✴On a 7–9 everyone knows you to be a pirate, even the authorities.
⃞Sealegs
You can’t lose your footing. If there’s a conceivable way to stay standing, you find it.
⃞Captain My Captain
When you recruit in a wretched hive of scum and villainy you always succeed as if you rolled a 10+.
⃞Marked
Choose some wound you currently bear: so long as you leave that wound untreated you take -1 ongoing to Str, Dex, or Con, your choice, but also take +1 ongoing to Int, Wis, or Cha, your choice. Peg legs, hook hands, and eye patches don’t count as treating, you can use them without losing the bonus.
⃞Albatross
A ship you captain cannot sink. It can be becalmed, captured, or abandoned, but it cannot sink.
⃞A pirate’s Life For Me
Hirelings in your employ will always take plunder and pillage as payment, no matter what else they desire.
hope it’s readable
It is, it is. Thanks.
Might also want to have a look at Inverse world’s “The Captain”