Thank you Sage LaTorra for introducing me to the land of Many Cheap Laughs.
You and Adam Koebel are my favorite “other games”-designers 😉
Thank you Sage LaTorra for introducing me to the land of Many Cheap Laughs.
Thank you Sage LaTorra for introducing me to the land of Many Cheap Laughs.
You and Adam Koebel are my favorite “other games”-designers 😉
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DW felt pretty traditional to me. When I played it at gencon, my pc died in combat.
Lol, trad games just got a new definition 😀
RPGsite is like a bad punchline to an even worse joke.
Keep in mind that these are people asking the following questions 100% seriously:
“Did your session contain any of the hallmarks of a storygame? Dramatic, scene-editing by players and GM, alike? Focus on the development of a story in-play mutable by GM and players? Shared worldbuilding? Player-permission required for character death? Are these standards or options in the RPG?”
(You see, if your game contains any of those things that most sane people consider good elements, your game is a vile storygame that is trying to corrupt and betray the REAL ROLEPLAYING HOBBY.)
Yeah, I smiled reading that. It reeks of the “realism is more important than fun” ideology that you unfortunately find in a lot of gaming communities…
“There’s no initiative system, so everything comes down to whatever a-hole decides to shout the loudest.” I don’t think this is a DW problem. Maybe don’t play with a-holes?
Funnily I remember think some of these things before I tried AW. Playing the game with an open mind, or at a bare minimum reading it with one, is the best judge of whether you want to do it again.
Krusty Wightbred You can’t judge a game without taking the intent into account. These fellows don’t seem to know that.
No, they don’t care. They are literally the RPG equivalent of people who think it’s wrong to give minorities equal rights because it will lead to the downfall of (rich, white, straight, cis, middle-class) civilisation. I mean, smaller stakes and all, but they’re pretty much a direct parallel.
Definitely – playing / reading it terms of intent. Then you can judge: Is what this game intents to do interesting for me? AND Is this game well written to achieve this intent for me?
What the hell would be the point of a world view of game hate? What real world ill thing could occur because of DW that affects you? Your friends make you try a new game and its not as much fun as you hoped? (These are rhetorical questions: I get why, and I’m just blowing off steam.)
It makes me laugh and mad, because I’ve played with people like that who now love AW / DW. Hell maybe I was like this myself. Give it a chance, because what if (just maybe) it is a lot of fun…
YOU JUST DON’T UNDERSTAND, JOHN TARNOWSKI MUST SAVE US FROM THE EVIL CORRUPTING INFLUENCE OF STORYGAMES THAT ARE TRYING TO DESTROY D&D!
WITHOUT HIM, ROLEPLAYING GAMES WOULD IMMEDIATELY FALL PREY TO THE SWINE’S EVIL TREACHEROUS CULTURAL MARXIST WAYS!
Alex Norris You forgot to mention how a story game is just a “magical tea party” 😉
No, “magical tea party” is from The Gamer’s Den, not RPGSite.
Yeah. Let’s not get our crazy cryptofascist anti-design pundits mixed up, here.
All the +1s for everyone in this thread.