I am very interested in what gm’s actually have done for prep when doing a DW first session. I have read the books, and understand the theoretical – I am interested in the practical – ie what has been used in actual play. Lessons learned are great – what would you do different next time . Thanks
I am very interested in what gm’s actually have done for prep when doing a DW first session.
I am very interested in what gm’s actually have done for prep when doing a DW first session.
Excellent question steven stewart
I am a classic prepper and love the idea of coming to the table with little to no prep and just flowing. Then again, can I do it? Not 100% sure yet but I surely hope so. 🙂
I usually like to be very well prepared when GMing. But I really wanted to do the first session ‘right’, so my prep consisted of printing the character and moves sheets. No more. During character introduction, I noted a few key choices each player had made, and used them as flags. Then we took a 15 minute break where I managed to think up a rough outline of a suitable adventure. And then I dove right in, trying to learn by doing.
Dan Algstrand do you use maps, if so are they abstract or not? Do you bring any maps to the table or make it up as you go along?
For my first sessions, I do no prepping at all. It’s my preference to ask the group what kind of adventures they’re looking for, and start building from there.
I keep a few cue cards, one has a huge list of names for NPCs (I’ve started doing this for other games too), one has half a dozen monsters on it (in play I can just mix and match some stats to come up with new ones). I also bring lots of blank paper. Graph paper, lined paper, cue cards. Adventure-wise, I try to come up with one line. Beast men attack whatever building the PCs want to start in, the group got thrown in jail again, everyone’s at the mouth of a dungeon but one PC knows more about the treasure than they’re telling. I try to have an idea of how it’ll start, but have the PCs directly influence the scene.
steven stewart : I drew some maps as we went along, for when my flowery descriptions were to abstract to comprehend. The only thing I had with me going in were four location ideas: a caravan route, a burnt down forest, a vast peat bog, and a ancient cairn.
Our DW campaign is a Planarch Codex thing so I made a bunch of jobs and a tile map of a neighborhood using davesmapper.com.
There a lot folks out there running this? No more replies? Seems like a lot more new people joining the community these answers are great for folks like me and them.
I will run a oneshot tonight and here is what i have:
– Starting moment: PCs in front of the ancient ruin they are looking for. Between them and the entrance is a horde of Sauropds.
– A laser trap filled room
– A “Swamp Thing” encounter
– Sahuagin
everything else will be determined by what the players give me.
The first time I ran DW I was doing a conversion of an Eberron adventure, so I did a bit more prep than normal, stating up NPCs and stuff. However, the last adventure I ran I did almost no prep, just a bit of brainstorming for the location and such.
A big list of names is really helpful, otherwise you might be like me and end up with a bunch of NPC’s named after junk food!
Thanks guys useful to hear what others are doing