So a burglar henchman who was handed a copy of the DW hireling rules would read them and then immediately look for another line of work. Right?
So a burglar henchman who was handed a copy of the DW hireling rules would read them and then immediately look for…
So a burglar henchman who was handed a copy of the DW hireling rules would read them and then immediately look for…
Wait, characters in your Dungeon World know that they’re characters in a game determined by dice rolls? Is there an unusually high suicide rate in your game?
Only burglars. And it’s not technically suicide unless they’ve actually read the rules first.
Being a hireling in general is not a smart life decision. Being an adventurer is only moderately better. Smart people are probably at home making a nice living with something safe like being a blacksmith or alchemist.
(Which isn’t to say they’re all bumbling idiots or something, just that they’re probably not hirelings as their first choice of vocations. What would drive a person to lead the way down a tunnel of traps for just some coin?)
A whip and/or complete lack of self esteem, Sage LaTorra.
“We need someone to search for traps for us. You’ll never actually find them as they’re far too cunning and you’ll always take the brunt of its design. Every time. Should you survive we’ll try to heal you but no promises. This will happen a lot…the traps, not necessarily the surviving or the healing. Name your fee.”
“Oh no cost! It’s just gonna be nice to finally have some friends…”
Or the desperate. “The executioner or a dungeon? I’ll take my chances with a dungeon, thanks.”
I wonder about that stuff sometimes. If I were a shitty peasant and had the opportunity to risk my (otherwise meaningless) life following some murderous brigand/weirdos into almost certain death for the chance at even a single god-damn gold coin, would I do it?
Adventuring-Assistant-for-Hire work got significantly more safe after the Barrier Peaks Strike of 510 when they unionized.
Jim DelRosso digitized and archived several modules on the subject.
It was an important period in the history of Dungeon World! The Interplanar Brotherhood of Bodyguards, Burglars, and Associated Tradesbeings was a force to be reckoned with.
More seriously, one of the games I’m running is pretty hireling-heavy, and they get beaten to hell. Hirelings are born to die, or to force the PCs to make tough choices to protect them. This is a feature, as hirelings are also potent enhancers of PC abilities.
And for what it’s worth, the burglar’s not really all that much worse off than the adept, the protector, or the warrior. These are not good jobs, but if you outlive a PC, there’s a chance you could become a PC yourself! (Pay no attention to the fact that a PC just died. I’m sure you’ll do better.)
Make that “The Interplanar Siblinghood of Bodyguards, Burglars, and Associated Tradesbeings”.